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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Yes I know but I don't want to have to keep changing the strategy everytime I upgrade a ship. I'd like to always have my attack ships use a particular strategy and always have my whatever follow something else.
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
I am not sure where the information is but I too would like too know so that I can prevent it from mucking up peoples games. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
RATZ!
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Covered somewhere already Im sure. Are shipyard components affected by racial traits...ie, power industrialist and construction?
CB |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Quote:
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Thanks AT,
Id also like to add that your suggestions about remote mining to catch up is great. It allows dropping of trait points in those areas because they dont effect remote units. Havent found anything since the mining mount. All looks good. CB |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Thanks, I appreciate all the bug reports. I hope you all enjoy the mod.
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Re: The Star Trek Mod - Final Update
Star Trek Mod version 1.9.5.1 - 0.35 megs.
STM v1.9.5.1 This update fixes a few minor bugs. (NOTE: Please install version 1.9.5 prior to installing this update. This update does not contain material from previous updates.) Star Trek Mod v1.9.5.1 1. - Fixed - Remote Mining Mount now works correctly for Large Remote Mining ship. 2. - Fixed - War Base now has access to Shield Mounts. 3. - Fixed - Spacing error in IntelProject file. All races now have access to intel projects. |
Re: The Star Trek Mod - Final Update
Star Trek Mod v1.9.5.1 FULL 29 megs
(This is the full version of the mod and it doesn't require any updating.) |
Re: The Star Trek Mod - Final Update
AT, I've got a 1.9.5.0 game going. Is this going to affect my save games?
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