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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM October 8th, 2005 09:31 PM

Re: OT: Narf has gone looney and wants to GM.
 
What's the treasure list?

Also - One human fighter 12th, no equipment save two short swords, no magic, just to test something. Used 25-Point Buy, and the PHB.
Quote:

Points: 25/25

Stats:

Str 14/+2
Dex 18/+4
Con 11/+0
Int 8/-1
Wis 8/-1
Cha 8/-1

Level 1: 1 Feat from 1st level, 1 Feat from Fighter 1st, 1 Feat from Human. Weapon Focus(Short Sword), Weapon Finesse(Short Sword), Two-Weapon Fighting.

Level 2: 1 Feat from Fighter 2nd. Two-Weapon Defence.

Level 3: 1 Feat from 3rd level. Power Attack.

Level 4: 1 Feat from Fighter 4th, +1 Stat. Weapon Specialization(Short Sword), Dex 19.

Level 5: Nada.

Level 6: 1 Feat from 6th level, 1 Feat from Fighter 6th. Improved Two-Weapon Fighting, Cleave.

Level 7: Nada.

Level 8: 1 Feat from Fighter 8th, +1 Stat. Greater Weapon Focus(Short Sword), Dex 20.

Level 9: 1 Feat from 9th level. Improved Sunder.

Level 10: 1 Feat from Fighter 10th. Quick Draw.

Level 11: Nada.

Level 12: 1 Feat from 12th level, 1 Feat from Fighter 12th, +1 Stat. Greater Weapon Specialization(Short Sword), Greater Two-Weapon Fighting, Dex 21.

Stats:

Str 14/+2
Dex 21/+5
Con 11+0
Int 8/-1
Wis 8/-1
Cha 8/-1

Attacks: +14/+9/+4 Base + Str, +20/+15/+10 Base + Dex + Short Sword, +18/+18/+18/+18/+13/+8 Base + Dex + Two Short Swords. AC 16.
Short Sword Damage (Assuming all hit): 1d6+8. Max roll of 6d6+48. Min Damage: 54 - Half 27. Max Damage: 84 - Half 42.

Is my math right? Do I get a Munchkin Achievement Badge?

douglas October 8th, 2005 09:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
You got the attack progression wrong for dual-wield. Neither sword gets all three attacks at the full attack bonus, it's +18/+18/+13/+13/+8/+8.

How are you getting 1d6+8 damage for the swords? All I count is 1d6 (base) +2 (str) +2 (weap. spec.) +2 (great. weap. spec.) = 1d6+6.

The treasure list:

The ring of the Countess van Krankzinnigheid

This ring was crafted by a dragon who wanted to run his own country. There was a problem, however; he couldn't simply replace the king (too many people around who knew him very, very well), he couldn't make his Polymorph permanent, and he couldn't quite be sure that a Polymorph he cast would result in exactly the same form every single time. However, the country he wanted had a King who was looking for a wife....
So he crafted this ring. While worn, it reshapes the wearer into a particular human countenence; a very beautiful woman, whom the dragon built a false identity around - that of the Countess van Krankzinnigheid. The plan was insanity: to marry the king, bear him an heir, then kill the king and rule as regent... while carefully and continuously altering the mind of the heir so that, when he was finally grown, the new king would be little more than a puppet for his dear mother.
As a side effects of forcing the physical form, the ring halts the aging process while it is worn, as well as granting double the normal healing rates for hit points and ability damage.
Market Price: Unique; priceless, to the right individual; 56,000 gp, nominal market price
Forging: Forge Ring, Polymorph, 28,000 gp, 2240 xp

Bracers of Armor +7 (49,000 gp)
Monk's Belt (13,000 gp)
Orange Prisim Ioun Stone, (30,000 gp)
Gloves of Dexterity +4 (16,000 gp)
Amulet of Natural Armor +4 (32,000 gp)
Ring of Protection +4 (32,000 gp)
+1/+1 Quarterstaff (4,600 gp)
Spell Components Pouch
Spell Components Pouch
Dusty Rose Prism Ioun Stone (5,000 gp)
Shredded rags
Royal Outfit, trimmed in silver with ruby buttons
Masterwork Dagger
Masterwork Dagger
Carriage
Light Horse
Light Horse
13 pp
6 gp

Jack Simth October 8th, 2005 09:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
Oh, right, I'd have to get rid of the shield too. That severely reduces the Belt's usefulness to me, though I'd really like to know how having an animated shield floating around me impairs my ability to dodge attacks. If you house rule that the animated shield doesn't interfere then I might go for it, otherwise I'd say put it up for sale.


It maintains it's Arcane Spell Failure and Armor Check Penalty, it still restricts the monk. Now, an Arcane Caster, on the other hand, who doesn't have one, could benefit quite a bit..... not as much, granted, but quite a bit.
Quote:

douglas said:

Edit: There's a reason serious powergamers practically never use races or templates with a level adjustment for making Sorcerers (or Wizards). The delay in getting more damage dice and, especially, higher level spells really hurts.


Well aware of it; was, even when creating the character - but then, I created the character unsure of what support would be had, and so made one which could deal with a fairly wide range of situations, including total inablity to get past SR. Sure, there's a Will save - but most things with high will saves and SR usually aren't so grand against the grapple aspect (dragons, of course, are an exception to many different patters....)

narf poit chez BOOM October 8th, 2005 09:51 PM

Re: OT: Narf has gone looney and wants to GM.
 
Greater Weap. Specialization grants +4 damage.

I think I'll see what happens when I add CW.

Violist October 8th, 2005 09:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
That brings up a question I've been nursing along for a while... is the focus of this game more on roleplaying or powergaming (or just beating the crap outta stuff http://forum.shrapnelgames.com/images/smilies/evil.gif)?

Jack Simth October 8th, 2005 10:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
I've been hoping for Roleplaying over Rollplaying, but I do adapt to the situation as it arises.

narf poit chez BOOM October 8th, 2005 10:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
I would like a little more role-playing.
Quote:

With Complete Warrior and adding a buckler:

Level 13: Nada.

Level 14: 1 Feat from Fighter 14th. Improved Two-Weapon Defence.

Level 15: 1 Feat from 15th level. Improved Buckler Defence.

AC raises to 19. Now, change race to Halfling and take Swarmfighting... http://forum.shrapnelgames.com/images/smilies/laugh.gif


Violist October 8th, 2005 10:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
*summons the Cow of Inevitability to squash the munchkin*

NullAshton October 8th, 2005 10:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe. Ooo, shiney magicy items... Think I could grab most of these items? Please? Gloves of dexterity I can't wear... But +16 AC isn't all that bad.

Hehe, funny stuff on the wall of force and anti-magic field. I laughed for minutes on end http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM October 8th, 2005 10:36 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
*summons the Cow of Inevitability to squash the munchkin*

Oh, I'd never play it in a serious game.

Except maybe if we keep on getting more CR+6's. http://forum.shrapnelgames.com/image...ies/tongue.gif

Ashton: No. Way. You're already +1 level ahead of us.


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