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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist October 8th, 2005 10:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe... I'll be happy to go back to fighting boring 'ol demons...

narf poit chez BOOM October 8th, 2005 10:43 PM

Re: OT: Narf has gone looney and wants to GM.
 
Besides, I totally forgot about Improved Critical(Short Swords). http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jack Simth October 8th, 2005 10:48 PM

Re: OT: Narf has gone looney and wants to GM.
 
Makes a great combo, if you can figure out a way to get two AMF's - one on each side of the Wall of Force - AMF block all magic, Wall of Force blocks all non-magic. Only way through is with a Disjunction ... and even that's chancy, pre-epic.

narf poit chez BOOM October 8th, 2005 10:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
With Oversize Two-Weapon Fighting, I could bump both those up to Longswords. And Dual Strike would allow two attacks after a Move Action, at -4. (Complete Adventurer)

Jack Simth October 8th, 2005 11:11 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well... He's now even with Derrel (XP raised Derrel's level), but he's quite a few XP behind the rest of the party. I seriously doubt Kibin will make 16th until after everyone else already has.... It is time to start upping his treasure value.

Jack Simth October 8th, 2005 11:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
I would like a little more role-playing.
Quote:

With Complete Warrior and adding a buckler:

Level 13: Nada.

Level 14: 1 Feat from Fighter 14th. Improved Two-Weapon Defence.

Level 15: 1 Feat from 15th level. Improved Buckler Defence.

AC raises to 19. Now, change race to Halfling and take Swarmfighting... http://forum.shrapnelgames.com/images/smilies/laugh.gif


Two-weapon defence provides a Shield bonus; doesn't stack with a Buckler.

narf poit chez BOOM October 8th, 2005 11:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah. Nevermind then.

So Derrel is 14th?

Jack Simth October 8th, 2005 11:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'd actually suggest that most the equipment be kept; most of it is highly defensive in nature, and useful to somebody in the party; about all that isn't useful for somebody is the horses, carriage, daggers, and dress.

Just some examples:
Ring of Protection and Amulet of Natural Armor are both above those Elorin carries (either, individually, increase Elorin's AC by two points).
The Bracers would increase Kaylin's AC by two points (+7 bracer's Armor bonus supercede the +5 Armor bonus from Robe of the Archmagi); she wears no amulet or ring, so either would increase her AC by +4 (note that, if both Amulet of Natural Armor and Ring of Protection are handed to Elorin, then Elorin doesn't need them so much, and can hand tom off to Kaylin, who gains +4 to AC that way)
Derrel has neither Deflection nor Natural Armor bonuses, and could gain +4 from either.
Anyone could gain +1 from the 5000 gp Ioun stone.

Jack Simth October 8th, 2005 11:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
He was 14th; now, he has the XP to be 15th.

Also, and if you are revising his assorted stats anyway, remember to fix the sword roll - she's a +5, not a +4.

Jack Simth October 8th, 2005 11:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
Ah. Nevermind then.


Well, what you do is skip the Two-Weapon Defense chain (or as much as you can, if it's used as pre-requisites somewhere), and stick with Improved Buckler (which you then enchant), as Two-Weapon Defense can't be enchanted up.


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