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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Szumo September 3rd, 2007 10:44 AM

Re: What\'s this?
 
Visual bug that is present both in map editor and in game when using 'province neighbours' filter (yellow lines):

Only 20 neighbours, those with lowest numbers, are drawn.
Example:
25 provinces. Province 25 is set to be neighbour to every other one (1-24). No other neighbours are set. When active province is 25, only lines to provinces 1-20 are visible. When active province is 21-24, line to province 25 is visible.

This might be the source of one-way province travel route illusion.

Taqwus September 8th, 2007 07:50 PM

Odd mummy assignment
 
A prophetized, HOF'd, deceased Helheim Dis was reborn as a... cold-immune winged mummy with an Ice Blade (Caelian mummy?).

Endoperez September 9th, 2007 04:05 AM

Re: Odd mummy assignment
 
Quote:

Taqwus said:
A prophetized, HOF'd, deceased Helheim Dis was reborn as a... cold-immune winged mummy with an Ice Blade (Caelian mummy?).

The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities (i.e. fire resist, heat immunity -> abysian nametype), so I guess the game also tries to choose a correct undead form. It doesn't work so well for the exceptions, like fliers without wings.

Papastoss September 9th, 2007 04:55 AM

Re: Frozen seas - travel still possible
 
Quote:

Did anyone experience problems with the frozen seas spell ?

I am in a SP game with MA Oceania as a neighbor and I casted frozen seas to avoid having to fight them, but I still get attacked by troops traveling from Oceania sea province to my land provinces. I thought frozen seas prevented that.


Have had the same issue. I believe the spell is actually called Sea of Ice.

lch September 9th, 2007 02:23 PM

Re: Odd mummy assignment
 
Quote:

Endoperez said:
The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities

That could very well be. As I reported earlier, Siddhas are reborn as Caelian mummies, too.

Herode September 9th, 2007 05:34 PM

Re: Odd mummy assignment
 
Hi gentlemen,

here is a bug, or a en error in the manual : I'm playing Mictlan LA and the underwater province defense is not the Atlantian Militia + Atlantian Shield Wearer anounced. Instead, I have plain old standard warrior with a tribal king, not really confortable at fathom five http://forum.shrapnelgames.com/image...es/biggrin.gif

Saint_Dude September 9th, 2007 09:04 PM

Re: Odd mummy assignment
 
Are you sure the province is underwater? On some maps, provinces that "look" like water provinces are in fact land provinces.

To be sure look at the info bar in the upper left of the display. If it is an underwater province, the bottom right of this bar will have small blue waves (which if you mouse over, will say either "sea" or "deap sea").

mathusalem September 18th, 2007 10:11 AM

Re: Bug thread
 
I have a bug with map editor in 1.08, mac os version.

when I want to save a map, the game crash just after I have confirmed

don't know if it's a known bug.

llamabeast September 18th, 2007 10:26 AM

Re: Bug thread
 
Sure you don't have another map already present with the same name? Could be that dominions is trying to overwrite it and failing. That kind of thing often kills it.

Lazy_Perfectionist September 18th, 2007 12:23 PM

Re: What\'s this?
 
Quote:

lch said:
Having reinstalled my system from scratch, I receive these messages regularly after I quit from Dom3, and from this game only. What is this? Have I unlocked some debug functionality of the aRts deamon? Does the game leak somewhere?

<font class="small">Code:</font><hr /><pre>warning: leaving MCOP Dispatcher and still 4 object references alive.
- Arts::FlowSystemSender
- Arts::ByteSoundProducerV2
warning: leaving MCOP Dispatcher and still 60 types alive.
warning: leaving MCOP Dispatcher and still 7 data packets alive.</pre><hr />

Try disabling sound and let me know if that helps any.
I presume you're running Linux with KDE? Is that correct?

Does anyone remember the command line switch to disable sound? I don't.


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