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Re: New PBEM/PBW Game: Adamant 011
And notice how hard is make fast long range colony ships. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: New PBEM/PBW Game: Adamant 011
nooo!! its simple!
just make a transport with the same movement points as your colony ship and fill it up with suplys. of if its earlyer in the game use a scout. Edit: and fleet it with the colony ship. [ December 18, 2003, 18:02: Message edited by: se5a ] |
Re: New PBEM/PBW Game: Adamant 011
No supply problem then. But it's still difficult to make the colony ship fast. If you squeezed it almost full of engines you'd need a entire fleet of supply ships. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: New PBEM/PBW Game: Adamant 011
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Re: New PBEM/PBW Game: Adamant 011
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Re: New PBEM/PBW Game: Adamant 011
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Re: New PBEM/PBW Game: Adamant 011
Has this game gone to Christmas break?
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Re: New PBEM/PBW Game: Adamant 011
I was working on a new Version of the mod, then got siderailed by family... http://forum.shrapnelgames.com/images/icons/icon12.gif Tomorrow hopefully. Now is time to sleep. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: New PBEM/PBW Game: Adamant 011
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Re: New PBEM/PBW Game: Adamant 011
Say, this game's beta testers haven't made it into the credits yet... I'm also in Adamant 010 but not everyone else is http://forum.shrapnelgames.com/images/icons/icon12.gif
edit: oh yeah, if you're making a new Version, I might want to report this "bug" I found when creating the QNP helper program - Magical races don't seem to have any equivalent to the Inertial Flux Engine series. Or was that intentional? [ December 27, 2003, 17:43: Message edited by: Ed Kolis ] |
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