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Re: New SJ mod
Hey SJ, i like the idea of replaying organics with workers. I would like to do that im my mod, too. Is it okay with you ? no patent or something ?
ty [ May 30, 2004, 16:54: Message edited by: Ragnarok-X ] |
Re: New SJ mod
Sure.
You can grab my little worker-guy recolour from pictures/general.bmp ---- Updated! http://imagemodserver.mine.nu/other/...miscellaneous/ EDIT: Oopsy... the changes I made to sat stuff is useless since sats aren't sats anymore... One more tweak coming up. EDIT2: Alrighty. NOW it should be good http://forum.shrapnelgames.com/images/icons/icon7.gif You've now got two variations on satellite tech. The civilian sats: - Deployable by ships - Maintenance Free - Can be equipped with 10-20MW microwave relays - Limit 5 per sector - Cannot carry weapons The War sats: - Can carry weapons - Maintenance Free - Unlimited number per sector - Must be built in-place - Require repairs [ May 30, 2004, 18:12: Message edited by: Suicide Junkie ] |
Re: New SJ mod
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Re: New SJ mod
A few smaller tweaks and fixes.
SJ's Gritty Economics Mod is available from the PBW file library, or from http://imagemodserver.mine.nu/other/.../Mods/GritEcon ----- I'm also working on a tutorial page for it: http://imagemodserver.mine.nu/other/...Econ/tutorial/ It's not quite finished with race setup yet, but what's left is only the more obvious stuff; I made a point of mentioning the most non-stock-like stuff first. [ June 05, 2004, 05:20: Message edited by: Suicide Junkie ] |
Re: New SJ mod
this is odd. I've got a race that consistantly starts with a higher population than the planet can hold. The only advanced traits for the race are Rock Natives and Naturalists. Unless, of coarse, it's just that I've been away so long that I'm reading the game display wrong... http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: New SJ mod
Goood work there.
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Re: New SJ mod
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Good to see you back around here, dumbluck http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New SJ mod
Thanx. It's good to be back, even if I am stealing the wife's toy to do it.... http://forum.shrapnelgames.com/images/icons/blush.gif
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Re: New SJ mod
Edit: Erroneous bug report edited out. Must remember to make sure that I’ve downloaded ALL of the Image mod’s various files before playing a modded game... http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/blush.gif
[ June 08, 2004, 02:37: Message edited by: dumbluck ] |
Re: New SJ mod
http://forum.shrapnelgames.com/images/icons/icon10.gif Aren't there any questions only I can answer? http://forum.shrapnelgames.com/images/icons/icon10.gif
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