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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Fyron March 25th, 2004 07:10 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I think he meant to say that he is in the process of getting the PBW admins to update the mod to work with 1.91. The game will use 1.91 when it starts. You will be able to play.

Combat Wombat March 25th, 2004 07:36 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Fyron has it figured out

Ragnarok-X March 26th, 2004 08:48 AM

Re: Invasion! Mod Discussion Beta 0.40
 
oops, i will rejoin the game.

Thanks Imperator Fyron, once again you helped me !

Combat Wombat March 30th, 2004 01:36 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! PBW will most likely start tomorrow, this is your Last chance to join.

Combat Wombat March 30th, 2004 02:46 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! Beta 0.30 Has Been Released

Download Invasion! 0.30 here: http://www.spaceempires.net/cw/Invasion.exe

Invasion! PBW will start tommorow this is your Last chance to join!

Change Log:
Updated Invasion! for 100% 1.91 compatibility
Fixed possible exploit using Engine Reactors
More work done with making the mod files size smaller
Did some more AI work
Added new Emperor Title
Long Range Sensors now produce Intelligence Points
Medical Bay now produces research points

Combat Wombat March 30th, 2004 02:59 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Only 1 spot left in Invasion! PBW

Edit: Max Players changed to 10 to accomodate demand

[ March 30, 2004, 01:04: Message edited by: Combat Wombat ]

Combat Wombat March 30th, 2004 08:24 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! PBW starts in about 2 hours sign up now or you will hate yourself forever! http://forum.shrapnelgames.com/images/icons/shock.gif

Combat Wombat April 1st, 2004 02:30 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! Beta 0.31 Announcement

Invasion! 0.31 will include 3 different types of races. Xenophobic, Imperialistic, and Neutral. These work very much like the Organic, Magical, and Physical races of Adamant. Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.

Here is the basic idea I have for the 3 race types, though they will grow more detailed as I develop them:

Xenophobic Race:
Your race is scared of and hates all other races and will goto extreme measures to be left alone.

Cheaper: Bases, Sats, Mines, Wepplats
2 more levels of: Bases, Sats, Mines, Wepplats
Can't have Engine Reactors
Can't have Dreadnought and larger
Can't have any type of colony component outside starting type
Can't research Colony Ships above Slugship
Improved: Shields, Armor, Point Defense
+5% to ship defense

Imperialistic Race:
Your race will stop at nothing until the entire universe bows down before you.

Higher costing: Bases, Sats, Mines, Wepplat
2 Less Levels: Bases, Sats, Mines, Wepplat
Improved: Anti-Planet Weapons
Ships hold one more engine
1 more troops class
No Planetary Cloak Generator
+5% to Ship Offense

Neutral Race:
Normal Tech Tree
No Advantages/Disadvantages

Completed Beta 0.31 changes
Added Components: Research Lab I-III
Added Components: Intelligence Center I-III
Fixed Components: Medical Bay I-V

Fyron April 1st, 2004 07:57 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.
<font size="2" face="sans-serif, arial, verdana">Umm.... yeah. The different races have different advantages and disadvantages, though they tend to be fairly subtle differences. Different sized ships, different maintenance rates, different strength shields/armor, different weapon systems, different sized C&C comps, different usage of resources (not just, same amounts, but different type, but different amounts overall of primary and secondary resources), and so on.

[ April 01, 2004, 17:58: Message edited by: Imperator Fyron ]

Combat Wombat April 2nd, 2004 10:18 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! PBW has started, get colonizing


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