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Re: Invasion! Mod Discussion Beta 0.40
I think he meant to say that he is in the process of getting the PBW admins to update the mod to work with 1.91. The game will use 1.91 when it starts. You will be able to play.
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Re: Invasion! Mod Discussion Beta 0.40
Fyron has it figured out
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Re: Invasion! Mod Discussion Beta 0.40
oops, i will rejoin the game.
Thanks Imperator Fyron, once again you helped me ! |
Re: Invasion! Mod Discussion Beta 0.40
Invasion! PBW will most likely start tomorrow, this is your Last chance to join.
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.30 Has Been Released
Download Invasion! 0.30 here: http://www.spaceempires.net/cw/Invasion.exe Invasion! PBW will start tommorow this is your Last chance to join! Change Log: Updated Invasion! for 100% 1.91 compatibility Fixed possible exploit using Engine Reactors More work done with making the mod files size smaller Did some more AI work Added new Emperor Title Long Range Sensors now produce Intelligence Points Medical Bay now produces research points |
Re: Invasion! Mod Discussion Beta 0.40
Only 1 spot left in Invasion! PBW
Edit: Max Players changed to 10 to accomodate demand [ March 30, 2004, 01:04: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Invasion! PBW starts in about 2 hours sign up now or you will hate yourself forever! http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.31 Announcement
Invasion! 0.31 will include 3 different types of races. Xenophobic, Imperialistic, and Neutral. These work very much like the Organic, Magical, and Physical races of Adamant. Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees. Here is the basic idea I have for the 3 race types, though they will grow more detailed as I develop them: Xenophobic Race: Your race is scared of and hates all other races and will goto extreme measures to be left alone. Cheaper: Bases, Sats, Mines, Wepplats 2 more levels of: Bases, Sats, Mines, Wepplats Can't have Engine Reactors Can't have Dreadnought and larger Can't have any type of colony component outside starting type Can't research Colony Ships above Slugship Improved: Shields, Armor, Point Defense +5% to ship defense Imperialistic Race: Your race will stop at nothing until the entire universe bows down before you. Higher costing: Bases, Sats, Mines, Wepplat 2 Less Levels: Bases, Sats, Mines, Wepplat Improved: Anti-Planet Weapons Ships hold one more engine 1 more troops class No Planetary Cloak Generator +5% to Ship Offense Neutral Race: Normal Tech Tree No Advantages/Disadvantages Completed Beta 0.31 changes Added Components: Research Lab I-III Added Components: Intelligence Center I-III Fixed Components: Medical Bay I-V |
Re: Invasion! Mod Discussion Beta 0.40
Quote:
[ April 01, 2004, 17:58: Message edited by: Imperator Fyron ] |
Re: Invasion! Mod Discussion Beta 0.40
Invasion! PBW has started, get colonizing
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