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Re: Star Trek, Quadrants of Conflict
Hi,
Kiedryn, how far are you with finding an proper Bajoran shipset. Inti, |
Re: Star Trek, Quadrants of Conflict
Hi!
I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures? I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old). Can anybody help? |
Re: Star Trek, Quadrants of Conflict
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Re: Star Trek, Quadrants of Conflict
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[ April 13, 2004, 08:40: Message edited by: Kiedryn ] |
Re: Star Trek, Quadrants of Conflict
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TRY THIS ONE It is the updated 172 patch with the two missing component images. (uploading now will be available within an hour) Here are the component and Facilities images only. Components Facilities On Line and working |
Re: Star Trek, Quadrants of Conflict
Lord Evil, you also need to download the image mod modules and install them.
http://imagemod.spaceempires.net/ The best place for the Image Mod (Planets, Components, Combat, and Facilities) modules is in your base Space Empires Iv Pictures folder. This way any mod that requires the images can access them. |
Re: Star Trek, Quadrants of Conflict
A update of the rules sofar.
The map will be ready tommorow I hope. And I contacted Geoschmo, so that will be done in a few days also. Still need a few players, so to all of you. find some people. Hirogen, Nausicaan etc etc... Game : Star Trek, Quadrants of Conflict. Mod : Star Trek Mod v1.7.2 Turns : 60 hours. Map : Will be send to everyone of you asap, but STAR TREK Universe map. Events : Medium / Catastrophic. Technology Cost : Medium Score Display : Own No tech trade/gift. But ship trade/gift is allowed. ----Races: Major Races: Good/Large Planet / 5000 Racial points 8472 : Aiken Borg : Petra Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 Federation : Annika Ferengi : Ed Kolis Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Good/Medium Planet / 2000 Racial points Bajoran : Kiedryn Vulcan : Dizzycow Gorn : Nausicaan: Sheliak : Kazon : Ragnorak-X Vaadwaur : Hirogen : ----Empire setup rules: 1. Planet and Atmosphere type from standard setup. 2. Every major race must pick up its own race culture. 3. Every major race must have their planet type world natives trait and their racial technology trait. 4. Happiness type from standard setup: ie, Renegades for 8472. 5. Everything else is to player's discretion. ----Intelligences limitations rules: Every race has his own specific Intel-ops. they can use, described below. And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races). These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes) -- Crew insurection is forbidden (except for the Dominon and 8472) -- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!) **8472** Counter Intellegence 1-2 Crew Insurrection **Borg** Counter Intellegence 1 **Breen** Counter Intellegenc 1-3 **Cardassian** Counter Inteligence 1-3 Intellegence Sabotage Ship Bomb Engine Damage Fuel Leak Cargo Bomb **Dominion** Counter Intel 1-2 Infiltrator Population Destabilization Political Assassination Anarchy Groups Industrial Sabotage Communications Mimic Crew Inssurection **Federation** Counter Intel 1 Communications Taps Embassy Taps **Ferengi** Counter Intel 1 Economic Dissruption Resource Procurment Trade Disruption **Klingon** Counter Intel 1-2 **Orion** Counter Intel 1-2 Planet Bomb Planet Sabotage Terrorist Bombing **Romulan** Counter Intel 1-3 Biological Weapon Deployment Political Assassination *Entire General Espionage File* Weather Disruption Ground Contamination Food Contamination Cargo Maintenance Problems Communications Taps Communications Interceptors **Tholian** Counter Intel 1-3 **All Minors** Counter Intel 1-2 **Bajoran** Political Assassination Industrial Sabotage ----Treaty Rules: Borg : only Non-agression, with only 1 race at the time (Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest) Dominion : only 1 Partnership or Military Alliance, rest is unlimited. (Example: Dominion/Cardasian pact) All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion) All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited. ----Stellar Manupilation You can use all of these techs except Warp point opening/closing. ---- NO RULE BUT RECOMMONDATION: Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party. (Federation liberating Bajoran for example). Let me know if there are any question, remarks or new ideas. Intimidator [ April 13, 2004, 16:22: Message edited by: Intimidator ] |
Re: Star Trek, Quadrants of Conflict
you have 8472 as having Crew Insurrection there, mistake?
Infaltrator makes sense, kind of http://forum.shrapnelgames.com/images/icons/icon7.gif (hate voyager) but dunno about Insurrection. |
Re: Star Trek, Quadrants of Conflict
Sorry my fault is changed already !!
Inti, |
Re: Star Trek, Quadrants of Conflict
Hi!
So, after installing those image mod files, i am still missing some facilities for borg (as my wife told me) and federation also! It seems, that we do not have any facility pictures greater than 560. So could anybody sed them to us (petra-ralf.burg@gmx.de) or tell me where to find them? ( ah yes, i updated my profile from lord evil, dumb name, to this one) [ April 13, 2004, 13:24: Message edited by: Heretic ] |
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