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Re: Space Empires IV: AI Races/Ship Sets
OK, I found some glaring mistakes in my Proportions AI http://forum.shrapnelgames.com/images/icons/icon9.gif
Here are updates (for use with Proportions 2.5): Nostropholo -1035294417.zip Pequeninos - 1035294464.zip Soul Hunters - 1035294505.zip Some "standard" races use same AIs (for the lack of other), so here is update: Cryslonite - 1035294586.zip drushoka - 1035294617.zip Piundon - 1035294650.zip UkraTal - 1035294698.zip |
Re: Space Empires IV: AI Races/Ship Sets
Latests Versions:
IMPORTANT Nov 5th In the most recent files I did not include the 5k Emp files. Please download the INFO UPDATE zip for these files along with new Credit Text files for all races. Click HERE to download. (Oct 23, 2002) 8472 v1.77 New Oct 30th Andorian v1.3 New Oct 30th Breen v1.76 New Oct 30th Borg v1.79 New Nov 5th Cardassian v1.73 Dominion v1.73 New Oct 30th Deep Space Nine v1.0 Federation TOS v1.72 Federation TMP v1.73 Federation STNG v1.73 Ferengi v1.76 New Oct 30th Gorn v1.3 New Oct 30th Hirogen v1.1 The Kazon v1.1 The Klingons v1.76 The Romulans v1.74 Son'a v1.72 Tholian by Oleg v 1.0 -=UCP=- V1.0 The Vulcans v1.4 New Oct 30th [ November 05, 2002, 20:30: Message edited by: Atrocities ] |
Re: Space Empires IV: AI Races/Ship Sets
Latest B5 (non-gold) AI. Added technomage (draft) and tweaked all AI_research files.
1035562311.zip Fixed errors in Technomage and Shagtoth AI_Research files 1035737202.zip [ October 27, 2002, 16:47: Message edited by: pathfinder ] |
Re: Space Empires IV: AI Races/Ship Sets
This is a Borg Mod I've been working on. Racial abilities, components, vehicle sizes, etc.
1035747855.zip I also mistakenly included the data for space monsters as well. Oops. See the ReadMe for more blah-blah. |
Re: Space Empires IV: AI Races/Ship Sets
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78b.
EMP files 1036028688.zip Borg files 1036028766.zip Other (Modpack) races 1036028873.zip In this update I have again focussed on the DesignCreation and Research files of my AI. I believe this Version to be v1.78 compatible (have played a couple of games without any problems - longest length 90 turns, in progress). In my play tests with 19 Modpack races, I usually find 3 of my AI in the top 6, so they are pretty good at expanding and snotting other AI. All feedback is welcome! DesignCreation.txt: I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection. Colonisers now have Combat Sensors. Research.txt: The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back). Components.txt The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors. Regards God Emperor |
Re: Space Empires IV: AI Races/Ship Sets
To all EEE ships!
Return to your bases immediately. We have attained critical information about strategic combat tactics. Until further notice shore leave is cancelled. sgd. Leyan (First Secretary) Institute of Strategic Studies EDIT: To all crews! Sorry to inform that there will be further delays. We have to run different test series with stellar manipulation techs. sgd. Lajet (First Secretary) Ministry of Technology EDIT 2: To all crews! Thanks for your patience. We encountered several unexpected problems responsible for the recent delays. But we have finally succeeded, as you may take from the attached data files: 1041164415.zip Please report any flaws you may find, possible improvements to your superiors or directly to the Council of Elders. sgd. Lihun (General Secretary) EEE Consortium EDIT 3: We now are part of a greater whole. If you want to visit us check out the TDM-Modpack v3.30. [ February 06, 2003, 09:05: Message edited by: Rexxx ] |
Re: Space Empires IV: AI Races/Ship Sets
Groan....
Yes, a bug has been found (thanks to Capnq!). Attached are revised AI_DesignCreation files... 1036111035.zip |
Re: Space Empires IV: AI Races/Ship Sets
Here are some Avatars;
1036155032.gif 1036155152.GIF 1036155239.GIF 1036155328.gif I will u/l other stuff here, once a week. Do hope you enjoy, or are atleast amused by them! That top GIF is junk. SORRY, should have checked it out. Here is the replacement for it: 1036183489.gif mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif [ November 01, 2002, 20:48: Message edited by: mlmbd ] |
Re: Space Empires IV: AI Races/Ship Sets
@hickmanj
The various race files each need to be put into a race folder under the Pictures/Races/ subdirectory. eg SpaceEmpiresIV_Gold/Pictures/Races/Shadows (in the above example, stick all of your Shadows files into a new Shadows sub-directory. Attached is a revised AI_General.txt file for the Shadows which fixes a typo affecting the random 2000 pt race selection. 1036800069.TXT Regards, GE |
Re: Space Empires IV: AI Races/Ship Sets
This is Version 3.0 of the Rage Collective. Please post any comments or suggestions in the SEIV discussion forum. Thanks!
1037251673.zip Edit for corrected link. Somehow I previously uploaded the wrong Zip file. http://forum.shrapnelgames.com/images/icons/blush.gif [ November 14, 2002, 05:29: Message edited by: Alpha Kodiak ] |
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