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Re: Damage Types: Pierce, Slash, and Crush
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Re: Damage Types: Pierce, Slash, and Crush
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And besides the issue of potentional micromanagenment there is the difficulty of implementing it in a balanced way that works well with the rest of the current system. |
Re: Damage Types: Pierce, Slash, and Crush
As I said, I won't pretend that I can argue with people who are actually involved in designing the game, and think that I know better than they do what their game should look like. I do however have an opinion on some things, and if they are a bit critical about certain aspects of the game, so be it, that doesn't mean that they are malicious in their intent.
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In short, if it was my game, I would welcome this suggestion. Since it's yours, you make the calls. I never disputed that. I was merely a)expressing my point of view and b)providing counterarguments for reasons I see as unfounded. No hard feelings, HJ [ October 14, 2003, 19:47: Message edited by: HJ ] |
Re: Damage Types: Pierce, Slash, and Crush
Morning Stars have bonus against shields BTW...
I think it was Morning Stars... |
Re: Damage Types: Pierce, Slash, and Crush
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Re: Damage Types: Pierce, Slash, and Crush
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His Last paragraph summed up the reasons why an addition such as this system may or may not be a good thing for game play. And in the end, that's all that should really matter. Most people arn't going to care all that much if you called flails noodle splats and swords breadstickers, they can tell from looking at the statistics of them that they are different, and how they should be used to an advantage. The facts are that there already is differentiation within the weapon system in Dom, what this system wants to do is expand and refine that differenttiation, and while there is nothing wrong with wanting to do that, the question still arises "what do you gain by doing so?" If the main gain is to satisfy some group that wants more 'realism' then its basically a wasted effort in terms of game play. As it is the system won't change much (at least from my understanding of it) other than to potentially clutter up the recruiting screen with more units, and create more potential imbalances. Sure if you spend the time and effort you can get the balance right, but the question is and always should be, what is the benefit of that time and effort? Seemingly the benefit is not nearly as great as some people make it out to be http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Damage Types: Pierce, Slash, and Crush
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This is like sending subliminal Messages to the devs, instead of making an argument. And if I start saying "it's a piece of cake", it would be the same thing. The devs invest time where they see fit. A lot of things can be labelled as "sorry, it wasn't worth your time" hypothetically, but who are we to tell them that anyway? [ October 14, 2003, 20:33: Message edited by: HJ ] |
Re: Damage Types: Pierce, Slash, and Crush
I think the most IW should do if they bother with this at all is implement a damage type possibility for modders...because it seems based on this and the poll that this isn't a unanimous decision by the community, but rather a few players who want it...and that's a fine place for modding to come in. http://forum.shrapnelgames.com/images/icons/icon7.gif
If you modders balance it right we all might play Damage Types Dominions 2...and if not I'm more than happy with the current system. A spear is still not even close to equivalent to an axe or a sword. Small modifiers count for quite a bit. |
Re: Damage Types: Pierce, Slash, and Crush
Well the Dominions system is nice enough I must admit that too, but this sytem is even better.
Period. |
Re: Damage Types: Pierce, Slash, and Crush
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This is like sending subliminal Messages to the devs, instead of making an argument. And if I start saying "it's a piece of cake", it would be the same thing. The devs invest time where they see fit. A lot of things can be labelled as "sorry, it wasn't worth your time" hypothetically, but who are we to tell them that anyway?[/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually yes, it is my time. In as much as we have all already spent time discussing this. In as much as once (if) the new system is out we'll have to spend the time to learn it. In as much as we will all spend time critiqueing it during and after development. Besides who's to say that your 'benefits' are the same as mine? If I see a new system as a threat to my enjoyment of the game I'll be sure to point that out. Now you'll note I wasn't trying to speak for everyone, or even a subsection of everyone, we are all only speaking for ourselves, and while that is normally understood, occasionally its useful to point it out again http://forum.shrapnelgames.com/images/icons/icon7.gif I don't see what your bit about subliminal Messages has to do with this discussion anyway. The argument against inclusion of such a system is that it adds needless complexity without a big payoff for that complexity. I suppose by saying that I am also telling them that I don't think it's worth their time to make the effort, but I hardly think that's a subliminal thought, it should be pretty obvious. Furthermore for you to say that it would be 'a piece of cake' (not that you are actually) would be incredibly disingenuous, as most everyone agrees that it would be far from 'a piece of cake'. Finally we are the paying customers, it is our right (some think its their duty) to tell the devs what we want or don't want, what we like or dislike. In the end its up to the devs to listen or not to the multiple points of view, but I'm sure that they appreciate all the feedback they get, even the occasionally surly replys http://forum.shrapnelgames.com/images/icons/icon12.gif Is there some actual point to your attempts to get the anti crowd to stop putting forth their side of the discussion? Other than the obvious one that is... http://forum.shrapnelgames.com/images/icons/icon12.gif From what I've seen lately there isn't much new coming from either side really, that's why I suggested a while back that people start trying to encourage the devs to somehow make this damage type thing moddable, that should shut everyone up http://forum.shrapnelgames.com/images/icons/icon7.gif |
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