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Re: Wish List
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But it isn't anywhere near a priority for balance. Abysia is just fine IMO. |
Re: Wish List
I'd enjoy a switch to set the tactical display to the target destination:
I often start my attacks/defense from different regions, and it is very difficult to set up all troops so that they cooperate well. Therefore it would be nice if a units tactical setup would not show the troops which are currently in the same region of the unit, but all units that remain or are currently ordered to move into the destination region of a unit. I know that troops might get intercepted by the enemy, but usually my troops fight all together as I planned, and defending does always succeed due to the move evaluation order. So I think that this would really simplify things for me. Currently I use a non-permanent marker on the screen to coordinate my attacks, but this is kinda unconvenient... |
Re: Wish List
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[quote]One of Abyssia's better units is the salamander, however these tend to have poor morale and break easily.[/QUOTE} They are also severely overpriced, extremely fragile, and become fatigued too quickly. Quote:
I am more of the Gandalf Parker school of thought and there are no useless units or summons. I have found that if placed correctly salamanders can provide a devasting attack to open up the ranks of oppossing heavy cavalry or heavy infantry. My only problem is their low morale. The only problem with independent archers or any independents for that matter and Abyssia is the heat generation. If you do not micromanage, or if you are careless you will end up roasting your own independents, this is particularly frustrating with blood slaves. |
Re: Wish List
The use of Devils for Abysia in the stance of AI is not a balance issue at all, but an AI issue.
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Re: Wish List
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The only problem with independent archers or any independents for that matter and Abyssia is the heat generation. If you do not micromanage, or if you are careless you will end up roasting your own independents, this is particularly frustrating with blood slaves. Yeh, it's kind of understandable with the independent troops, imo, but having the blood slaves all get frozen or burned up by the mages who in theory intend to use them is ... insane. But then, that's why we have great Artificial Insanity in Dom2. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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