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Re: Seeking map or need advice on making it
You cant really make a province both water and land. Either it will be water access or it will be land access. The only way to do it AFAIK would be to do a #neighbor link from the sea to the lake. It would be an instantaneus trip.
I always thought the water nations were pretty powerful already. |
Re: Seeking map or need advice on making it
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Re: Seeking map or need advice on making it
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http://www.techno-mage.com/~targa/webmap2.jpg That shows approximately what I'm thinking (if I were to do it), regarding how the #neighbors would be. The other option, of course, is to just let R'lyeh/Atlantis start somewhere in the sea and have to hike overland to gain access to the lakes. |
Re: Seeking map or need advice on making it
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1) Reduce the intensity. Looks like the lakes all have 20-meter cliffs... 2) What would it look like if you removed (or blurred) the cloth-effect from the water? Hmm, maybe I'll try it and tell you=) ...like this: http://www.geocities.com/saber_mario...ry/webmap2.jpg (The lake near the skull) Note that you cannot click on the link, you have to right-click and download to view it, for some reason. [ February 05, 2004, 23:41: Message edited by: Saber Cherry ] |
Re: Seeking map or need advice on making it
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http://www.techno-mage.com/~targa/watermap.jpg Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Seeking map or need advice on making it
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Re: Seeking map or need advice on making it
[quote]Originally posted by Targa:
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Re: Seeking map or need advice on making it
I think it looks good like that, too. What tools / filters did you use to get that effect?
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Re: Seeking map or need advice on making it
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Anyways, this map project is officially dead unless I can figure out why Dom2 dislikes it. Ran -dd switch, and got about 500 lines that all kept saying the same thing: LoadBigMap targa.tga () loading map ./maps/targa.tga tga2rgba32 alphamode 0 tgatype 3202 tgaadr130613288 dstadr138346536 tgalen7680539 w1600 h1200 FindCapitals 155 capitals found FindNbors (hl155) gooddist=180341.000000 prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 1 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 1 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 1 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) prov 2 and 0 are nbors (not unanimous) .... Kept going until I had to force Windows to shut the game down. I checked the map about 5 times, and the only pure white are the 1-pixel capital dots. Saved in uncompressed tga. Tried both 24 and 32 bit. |
Re: Seeking map or need advice on making it
Maybe the game doesn't like your borders. Without a clear defining line it doesn't think the provinces are seperate?
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