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-   -   Seeking map or need advice on making it (http://forum.shrapnelgames.com/showthread.php?t=17580)

Gandalf Parker February 6th, 2004 12:38 AM

Re: Seeking map or need advice on making it
 
You cant really make a province both water and land. Either it will be water access or it will be land access. The only way to do it AFAIK would be to do a #neighbor link from the sea to the lake. It would be an instantaneus trip.

I always thought the water nations were pretty powerful already.

Arryn February 6th, 2004 12:49 AM

Re: Seeking map or need advice on making it
 
Quote:

Originally posted by Gandalf Parker:
I always thought the water nations were pretty powerful already.
<font size="2" face="sans-serif, arial, verdana">I don't know about Atlantis, but I must admit R'lyeh can be pretty powerful, in spite of illithid's drawbacks as discussed in other threads.

Targa February 6th, 2004 01:10 AM

Re: Seeking map or need advice on making it
 
Quote:

Originally posted by Gandalf Parker:
You cant really make a province both water and land. Either it will be water access or it will be land access. The only way to do it AFAIK would be to do a #neighbor link from the sea to the lake. It would be an instantaneus trip.

I always thought the water nations were pretty powerful already.

<font size="2" face="sans-serif, arial, verdana">That's what I had in mind. I made a quick drawing here:

http://www.techno-mage.com/~targa/webmap2.jpg

That shows approximately what I'm thinking (if I were to do it), regarding how the #neighbors would be. The other option, of course, is to just let R'lyeh/Atlantis start somewhere in the sea and have to hike overland to gain access to the lakes.

Saber Cherry February 6th, 2004 01:17 AM

Re: Seeking map or need advice on making it
 
Quote:

Originally posted by Targa:
Today's sneak preview:
http://www.techno-mage.com/~targa/webmap.jpg

<font size="2" face="sans-serif, arial, verdana">The 3D effect is nice. But, I have two suggestions...

1) Reduce the intensity. Looks like the lakes all have 20-meter cliffs...

2) What would it look like if you removed (or blurred) the cloth-effect from the water? Hmm, maybe I'll try it and tell you=)

...like this:

http://www.geocities.com/saber_mario...ry/webmap2.jpg

(The lake near the skull)

Note that you cannot click on the link, you have to right-click and download to view it, for some reason.

[ February 05, 2004, 23:41: Message edited by: Saber Cherry ]

Targa February 6th, 2004 02:20 AM

Re: Seeking map or need advice on making it
 
Quote:

Originally posted by Saber Cherry:
The 3D effect is nice. But, I have two suggestions...

1) Reduce the intensity. Looks like the lakes all have 20-meter cliffs...

<font size="2" face="sans-serif, arial, verdana">Yeah, I know. Didn't spend any time playing around with it. Pic below is probably more like the end result will be. Thanks.

Quote:


2) What would it look like if you removed (or blurred) the cloth-effect from the water? Hmm, maybe I'll try it and tell you=)

<font size="2" face="sans-serif, arial, verdana">Well, I could get rid of the cloth texture and just replace it with water, like this:
http://www.techno-mage.com/~targa/watermap.jpg


Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth. http://forum.shrapnelgames.com/images/icons/icon12.gif

Arryn February 6th, 2004 02:23 AM

Re: Seeking map or need advice on making it
 
Quote:

Originally posted by Targa:
Well, I could get rid of the cloth texture and just replace it with water, like this:
http://www.techno-mage.com/~targa/watermap.jpg

Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Speaking for myself, I think this is the best-looking example you've shown thus far.

Gandalf Parker February 6th, 2004 02:48 AM

Re: Seeking map or need advice on making it
 
[quote]Originally posted by Targa:
Quote:

Well, I could get rid of the cloth texture and just replace it with water, like this:
http://www.techno-mage.com/~targa/watermap.jpg

Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">I like it. I think water is supposed to look smooth and ground shouldnt.

Saber Cherry February 6th, 2004 03:54 AM

Re: Seeking map or need advice on making it
 
I think it looks good like that, too. What tools / filters did you use to get that effect?

Targa February 6th, 2004 05:30 AM

Re: Seeking map or need advice on making it
 
Quote:

Originally posted by Saber Cherry:
I think it looks good like that, too. What tools / filters did you use to get that effect?
<font size="2" face="sans-serif, arial, verdana">I must be hallucinating...there was a post by GP answering that a little while ago. http://forum.shrapnelgames.com/images/icons/icon12.gif

Anyways, this map project is officially dead unless I can figure out why Dom2 dislikes it. Ran -dd switch, and got about 500 lines that all kept saying the same thing:
LoadBigMap targa.tga ()
loading map ./maps/targa.tga
tga2rgba32 alphamode 0 tgatype 3202 tgaadr130613288 dstadr138346536 tgalen7680539
w1600 h1200
FindCapitals
155 capitals found
FindNbors (hl155)
gooddist=180341.000000
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 1 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 1 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
....

Kept going until I had to force Windows to shut the game down. I checked the map about 5 times, and the only pure white are the 1-pixel capital dots. Saved in uncompressed tga. Tried both 24 and 32 bit.

February 6th, 2004 05:34 AM

Re: Seeking map or need advice on making it
 
Maybe the game doesn't like your borders. Without a clear defining line it doesn't think the provinces are seperate?


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