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Re: Unknown magic sites in starting provinces?
Hmm. I would say that you know *of* many fallacies. The *facts* that constitute your claim to knowledge in this matter are that the statement (of the fallacy) has been made, it makes sense and that it is false.
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Re: Unknown magic sites in starting provinces?
Wow. ... ^^
I think however i understand whats in his mind. This might be seen as a bad thing http://forum.shrapnelgames.com/images/icons/icon7.gif . Think of the differences between a random 'seed' variable being created *at the start* of a Dom2 game which creates a mine that is later triggered, and rolling to place a mine in a province at the moment of creation. The former is his "nonexistent and unknown", or at least it could be from the way i gathered he was attempting to define non-existence. A sort of 'predestination' since the mine 'seed' had already been generated. And hopefully he could see the difference as well... [ March 25, 2004, 08:06: Message edited by: SelfishGene ] |
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