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-   -   Unknown magic sites in starting provinces? (http://forum.shrapnelgames.com/showthread.php?t=18345)

Zapmeister March 24th, 2004 02:22 AM

Re: Unknown magic sites in starting provinces?
 
Hmm. I would say that you know *of* many fallacies. The *facts* that constitute your claim to knowledge in this matter are that the statement (of the fallacy) has been made, it makes sense and that it is false.

SelfishGene March 25th, 2004 10:05 AM

Re: Unknown magic sites in starting provinces?
 
Wow. ... ^^

I think however i understand whats in his mind. This might be seen as a bad thing http://forum.shrapnelgames.com/images/icons/icon7.gif .

Think of the differences between a random 'seed' variable being created *at the start* of a Dom2 game which creates a mine that is later triggered, and rolling to place a mine in a province at the moment of creation.

The former is his "nonexistent and unknown", or at least it could be from the way i gathered he was attempting to define non-existence. A sort of 'predestination' since the mine 'seed' had already been generated.

And hopefully he could see the difference as well...

[ March 25, 2004, 08:06: Message edited by: SelfishGene ]


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