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-   -   Good game, but....the AI is very bad. (http://forum.shrapnelgames.com/showthread.php?t=19026)

NTJedi May 14th, 2004 05:37 PM

Re: Good game, but....the AI is very bad.
 
Well there seems to be a more obvious problem with the basic militia which can be purchased on these independent provinces. Clearly no gamer with even some experience would purchase 2 or more of these units.
This indicates the cost of the Light Infantry units as being too expensive. For human players to ever consider using several of these units the gold cost will have to drop.

[ May 14, 2004, 16:38: Message edited by: NTJedi ]

Leif_- May 14th, 2004 05:41 PM

Re: Good game, but....the AI is very bad.
 
Quote:

Originally posted by Gandalf Parker:
If a MOD can be changed easily by a program (already verified) and the program can do random decisions (my specialty) or based on triggers (all the above are available) and a changed mod will take effect in an already ongoing game (as you say) then WHOOPEEE someone has turned me loose again! (althought I fully expect Leif to beat me to it)
<font size="2" face="sans-serif, arial, verdana">Hmmmm.... *ponders* ... Naaah - too much work. You'd basically have to have a program running in the background, analysing the contents of the score files for a particular game to see if the trigger condition is met; replace the mod file and tell you to restart Dominions (and distribute the new mod file to any other players). In addition, there's limits to what you can change with the mod - in particular you can't make any changes to the map (so no adding new units or magic sites anywhere.)

I suppose you could use this to implement "technological advences" though - at first your infantry only has leather armour and pointy sticks, then after a year they get bronze cuirasses and spears, then two years later mail and swords and five years after that they get full plate and zweihanders.

Gandalf Parker May 14th, 2004 05:59 PM

Re: Good game, but....the AI is very bad.
 
Quote:

Originally posted by NTJedi:
Well there seems to be a more obvious problem with the basic militia which can be purchased on these independent provinces. Clearly no gamer with even some experience would purchase 2 or more of these units.
This indicates the cost of the Light Infantry units as being too expensive. For human players to ever consider using several of these units the gold cost will have to drop.

<font size="2" face="sans-serif, arial, verdana">I must be a rotten gamer. I spend most of my money on LI and lite cavalry, especially independent ones. Worse even than the AI does

edit: Hmmm on checking Id be more truthful saying I spend most on the li bowman in independent provinces. But I never let them build up too far before I switch to li to add to it

[ May 14, 2004, 17:00: Message edited by: Gandalf Parker ]

MStavros May 14th, 2004 08:21 PM

Re: Good game, but....the AI is very bad.
 
Hehe, Im doing well with my mod, imho the AI is lot better even now!!!
I have more ideas anyways, I will post more details soon.

Gandalf Parker May 14th, 2004 08:33 PM

Re: Good game, but....the AI is very bad.
 
Quote:

Originally posted by MStavros:
Hehe, Im doing well with my mod, imho the AI is lot better even now!!!
I have more ideas anyways, I will post more details soon.

<font size="2" face="sans-serif, arial, verdana">Excellent. I look forward to it. Is this an improvment across the board? All nations?
Are you going to make the mod available for others to test with?

MStavros May 14th, 2004 08:54 PM

Re: Good game, but....the AI is very bad.
 
Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.

[ May 14, 2004, 19:54: Message edited by: MStavros ]

Gandalf Parker May 14th, 2004 09:49 PM

Re: Good game, but....the AI is very bad.
 
Quote:

Originally posted by MStavros:
Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.

<font size="2" face="sans-serif, arial, verdana">Ahh you are already moving on. This will be a "nastier AI" mod then, instead of a "proof of concept" mod?

I guess I should just get off my mouse and make one of my own to test the LI thing.

MStavros May 14th, 2004 11:34 PM

Re: Good game, but....the AI is very bad.
 
Yeah, a nastier AI mod. Well said. http://forum.shrapnelgames.com/images/icons/icon12.gif
IMHO this will be a great help for the SP fans, until we will have some AI coding improvements. http://forum.shrapnelgames.com/images/icons/icon6.gif

NTJedi May 15th, 2004 02:12 AM

Re: Good game, but....the AI is very bad.
 
Quote:

Originally posted by Gandalf Parker:
I must be a rotten gamer. I spend most of my money on LI and lite cavalry, especially independent ones. Worse even than the AI does

edit: Hmmm on checking Id be more truthful saying I spend most on the li bowman in independent provinces. But I never let them build up too far before I switch to li to add to it

<font size="2" face="sans-serif, arial, verdana">Obviouslly I didn't make myself clear enough for some folks...
I was NOT talking about archer types or Lite Cavalry((whole different topic)). I was talking about the Militia and Light Infantry units.
10 Light Infantry means 100 gold which could easily be used more effectively except for a few crucial moments.

[ May 15, 2004, 01:13: Message edited by: NTJedi ]

PDF May 15th, 2004 12:43 PM

Re: Good game, but....the AI is very bad.
 
Quote:

Originally posted by MStavros:
Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.

<font size="2" face="sans-serif, arial, verdana">Very nice, I wanted to do this myself but never found the time/courage http://forum.shrapnelgames.com/image...s/rolleyes.gif .
A nice add-on would be 17 "national" mods that put back each national "LI" in-game (at normal price) for use by the player nation (ie player activates the mod for his own nation and so has normal/full recruiting choices http://forum.shrapnelgames.com/images/icons/icon7.gif ).
It'll work as well in multi where there are AI nations BTW http://forum.shrapnelgames.com/images/icons/icon6.gif .
I think you should totally separate the Summons issue (in a different mod).


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