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Re: MP Game - Live and Learn (newbie game) - open
With him stalling every turn, it's just as if we had 48h with quickhost disabled. My term has started, and I really like it this way. And to make things even better, I know it is not Arco who is throwing spells at me. I really do not get it. Machaka, Abysia, and C'tis are fighting. Pythium should be happy to let me join the fray, so he can remain at peace and build up. Who the hell is testing my domes every turn? I wish I could throw a few fire domes http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: MP Game - Live and Learn (newbie game) - open
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In all the games I have created, I've never seen the need to be that "hardcore" about going AI or not. I can see the fun in creating a "no quitter" game, and I'd have a different opinion in that case, but none of my games to date have been declared as no quitter games. In our game, it would certainly be bad if any of yourself, Yvelina or Bleach went AI. And if the game became unbearable for any of you, I'd certainly work to find a sub. But for the rest of us, it doesn't seem that we are likely to play a major role in the outcome. OTOH, I've also never gone AI myself. If I become uncompetitive in a game, the level of fun in it does drop, but I usually find it pretty easy to crank out turns that are far better than what the AI could do, without a large amount of effort. I can also maintain a line of diplomacy that's consistent with the history of the nation I've created. I'm sometimes surprised by how many players go AI when they're down to their Last two or three provinces. It take so little effort to play at that point, and I usually value the opportunity to experiment tactically, w/o any great consequence hinging on the result. If I can drag out my ending for 1-2 turns longer than the AI could've then I congratulate myself for having contributed to the game. http://forum.shrapnelgames.com/images/smilies/happy.gif So, generally, fighting it out to the bitter end is a good thing, but I've never felt it should be required. What *does* get me torqued is when a player just disappears w/o any notice whatsoever. It takes 5 minutes to post a PM to the game owner w/ your password and say "I'm gone". It takes maybe half an hour to post on the forum a note looking for subs, and doing a bit of follow up. Simply disappearing is totally lame, IMO. |
Re: MP Game - Live and Learn (newbie game) - open
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Re: MP Game - Live and Learn (newbie game) - open
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Anyway, I don't have a real problem with people going AI, but I think it's polite to at least try to find another resolution. Quote:
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Re: MP Game - Live and Learn (newbie game) - open
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Re: MP Game - Live and Learn (newbie game) - open
OK, Arco is now set to AI. I will now set to 48h fixed hosting, and I will set it to host at 8pm, PDT. If there's any consensus to change that, I'll be happy to do so (I'm guessing that this is a time that will work both east coast and west coast - it's my impression that we don't have any European players in this game).
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Re: MP Game - Live and Learn (newbie game) - open
Sorry all... ...lost net contact for a few days... ...figured I staled for a few turns but didn't mean to hold things up... ...and tried to play this morning...
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Re: MP Game - Live and Learn (newbie game) - open
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Hope to see you in another game! |
Re: MP Game - Live and Learn (newbie game) - open
My apologies for the delayed response - I've been meaning to reply to this for a while.
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You may have read this, but a while back Bleach started an excellent thread ( here) on what this community thinks is reasonable while conducting diplomacy in MP games. I come from a background of playing the boardgame "Diplomacy" where cutthroat play and back stabbing are essential to the game being interesting (and it can get *very* interesting indeed, if you're interested in complex strategy). Partly based on Bleach's thread, I've decided to moderate my behavior while playing Dom2, as I think the majority of the Dom2 community has a different mind set than most Diplomacy players have. That said, even in Dom2 I find it helpful to cultivate a bit of deliberate split personality disorder (as one would with any RP type of game - particularly those RP games that permit/encourage inter-player conflict). As such, the one that thing that I can promise you, Yvelina, is that if you were to attack the nation of Pythium magically, or otherwise, based on a possibly mistaken belief that Pythium cast those dispels, then I would react with fury in-game (well such fury as the weakened Pythium is capable of http://forum.shrapnelgames.com/images/smilies/wink.gif ), but would *not* carry it over to any new games. YMMV, but for me the 2 keys to making FFA, diplomacy type games fun are to deliberately split in-game and out-of-game mindsets, and making sure not to carry over grudges between games. Oh, and perhaps not taking the game *too* seriously - if I've made my guess wrong and attacked the wrong player - who cares? It's just a game! http://forum.shrapnelgames.com/images/smilies/happy.gif On a separate note, I've hosted four games, and this game has had the most fun/interesting group to play with! It's been quite interesting to watch the ebb and flow of who's in the lead, and I'm looking forward to seeing the ultimate outcome! |
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