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Re: Server Problems
Well I don't know if I would call it cheating, but it is really unpleasant to be on the receiving end.
I wish I could help him out but my research stinks and I am on the other side of the board. Finally, I don't think Caelum is part of the alliance and it sounds ( again I do not have 1st hand knowledge ) that Jotunhiem only has a treaty with Man. |
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Turin:
I don't know the specifics of your other game, so I'm not sure by what you mean by very early. Bear in mind also that this game is VH research., in my case, I was no where near being able to field a non-undead force before turn 2x, especially considering that Ulm had outbid me for the merc bands. Though I admit, I am new to this game, someone else would probably have done better. In THIS game, Ulm and Man both essentially rushed towards my start, templing all the way in order to show up at my door with a priest horde. That is a tactic that is only possible if you have assurances from your neighbors that they will support you. The ONLY thing that strat is good for is removing Ermor early. In the case of man, easy neutrals were bypassed in an effort to go straight towards my starting territory. From what I've heard, the turn files of this game will be available at the end. Check them out and see how legit it looks to you, it is possible that I'm way off base. If I am wrong, I apologize, and will happily do so again. I had thought the whole thing was an amazing coincidence until I: 1) more fully scouted man and ulms territory and noted their expansion patterns. 2) visited the QT3 Boards- to congratulate Ulm on a game well played- and found out that all 4 of the guys who've been fighting me hang out in the same spot, and a fifth guy (Jotun) said he hopes that the other nations leave alone those nations fighting ermor and those nations supporting that fight- implying that he was supporting an effort vs Ermor. Caelums involvement... may be coincidental, may not be. The timing of his attack is suspect, though his army is of a more realistic composition. As Ermor, I expected to lose-but have some fun doing it, I expected to have no friends, and to come into conflict with multiple players. What I did not expect was the apparently pre-meditated attention, and the amount of coordination involved -5 players??? who in their right mind wants to go 1v5 from turn 1? Will the cooperation end once Ermor is gone? Maybe.. or maybe it will have to be re-visited to deal with the next one on the hit list. The important thing here is that you have a block of 4 (formerly 5) players all acting in concert, from the game's beginning. This needed to be publicized. Was it one group of 5? Or 2 Groups of 2 and an opportunist all working the same direction? I am not sure. Does that distinction matter? I think it might, but again, I'm not sure. 'Cheating'? I would say no. Bad form? I think it is, and it doesn't matter what side of it I am on. Though this was only my second MP dom2 game, maybe this stuff is par for the course. If this is a problem with all fixed start maps... it really blows. |
Re: Server Problems
With very early I mean turn 5-6. It is a game with very hard research and 6 starting provinces.
I managed to hold out with lots of wraith centurions, the fatigue effect form cold 3, my dominion of 10 guaranteeing my wraith centurions immortality and luck( getting militia events in besieged castles etc) . The problem with ermor is that the armies continually grow without ermor having to pay anything for it. That means lategame itīs really hard to breach castle walls, especially once ermor has access to ghostriders and can wipe out any nonserious army for a very low gem cost. If you play ermor vs good players, they will gang up on you early. If you donīt like that fact play a different nation. You even say that you expect to have no friends and be attacked by multiple players. Why should they wait to attack you in a game with indie strength 9? |
Re: Server Problems
Turin: You may be right.
This was not a case of me thinking people should "wait to attack", heck, I was the one who attacked first. There is a difference between aggressive expansion and what has happened this game. But hey, none of that matters. In the spirit of aggressive, out of game diplo being the mark of a 'good player', I'm still looking for allies. I know.. if I was really good, I'd have handled this diplo stuff prior to game kick off, but I'm still learning http://forum.shrapnelgames.com/images/smilies/happy.gif. |
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Graeme:
Thanks for the feedback. Though I am new to Dom2, I'm not new to multiplayer strat games in general. The "ok, let's goon-squad that guy" tactic is pretty universal across every strat game I've ever encountered, with pretty much the same results. I'm going to take you at face value here and assume that you're right about Ermor being some kind of hostility-magnet, though In the Euro-wars 2 game- my first MP one, that did not seem to be the case. Tell me experienced Dom2 guy: Am I a 'good player' if me and 4 buddies decide we're going to take out playerX before any of us have contact with him/her? And when we do so.. is playerX a poor player if he/she calls us on it? I'm just making sure here, if I read you right, your answers to the above should be yes and yes. Also: I'm not trying to throw stones here. I am new to this game, and this community. This particular game has been a negative experience for me. I would like to know the 'ground rules' you people go by so I can make my decision as to whether this hobby is really for me or not. So far, it looks like more than one player are under the impression that Ermor is not defeatable 1v1, so alliances are mandated, what other nations have that stigma? Also the diplo... what is the accepted standard? Always team with people I know/like outside of the game? Diplo by national preference (ie Marignon vs Ermor)? Or Diplo as to what is actually advantageous for my country at any particular time? Thanks, Crash. *Grame: Completely unrelated question: What game were you checking out that you reg'd here in 2000? * |
Re: Server Problems
My opinion is to pretty much ignore anything Graeme Dice says, as his advice is typically quite poor. You can see from many of his past Posts that he is frequently in the minority on lots of issues. Also, he loves to flame people unnecessarily.
ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical. The best you can do as a response is tell everyone when it occurs (like you did) so that other folks know the truth about certain people. Of course, players can always change their handles and do it again. And unfortunately, there are far too many 'Norfleets' in the multi-player gaming communities who have to win at all costs. At least there seems to be fewer of this type in Dominions than there are in Starcraft and many other games. A possible solution to the pre-game alliance problem is for the developers to come up with a team concept in addition to the standard FFA scenario. I doubt this will happen anytime soon, though. |
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