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-   -   Capship Mod (http://forum.shrapnelgames.com/showthread.php?t=22734)

Urendi Maleldil March 6th, 2005 08:53 PM

Re: Capship Mod
 
In the book Ender's Game by Orson Scott Card, the Ansible was a device used to communicate with a space fleet at FTL speed.

The fleet was slower than light and took many years to reach its destination, but Ender was able to command the fleet in real time when it finally did because of the Ansible.

narf poit chez BOOM March 7th, 2005 06:50 AM

Re: Capship Mod
 
I knew I knew that from somewhere!

Narf - Somehow, repeating words without trying.

Strategia_In_Ultima March 7th, 2005 08:20 AM

Re: Capship Mod
 
I will not mod in Ansibles, as I'm trying to make this mod as realistic as possible - why else do you think its name is Realism - and you start with technologies we already have, and some of the first techs you discover are actually technologies we already utilize.

So, I'm sorry, no Ansibles.

Phoenix-D March 7th, 2005 01:56 PM

Re: Capship Mod
 
Quote:

StrategiaInUltima said:
I will not mod in Ansibles, as I'm trying to make this mod as realistic as possible - why else do you think its name is Realism - and you start with technologies we already have, and some of the first techs you discover are actually technologies we already utilize.

So, I'm sorry, no Ansibles.

Given that SE4 doesn't model communcations lag, you've got them whether you want it or not. http://forum.shrapnelgames.com/images/smilies/wink.gif

Strategia_In_Ultima March 7th, 2005 04:53 PM

Re: Capship Mod
 
Perhaps..... but I now think that no lag is GOOD, and that Ansibles are, well, bad, and that we should NOT go around wishing for them. I'm happy with the way the game is now - for the most part.

Urendi Maleldil March 8th, 2005 06:13 PM

Re: Capship Mod
 
I just meant that if there was a time lag, or a way to simulate it, something like the Ansible would be cool to research later on in the game.

Strategia_In_Ultima March 9th, 2005 10:04 AM

Re: Capship Mod
 
It can take a slow ship MONTHS to traverse a solar system, but small, super-fast probes could easily reach those ships in time, so there'd be no lag game-technically speaking..... and there's no way to simulate it.

NullAshton March 14th, 2005 09:33 AM

Re: Capship Mod
 
IT LIVES!

Anyway, can someone link me to a download of this mod? http://forum.shrapnelgames.com/image...es/biggrin.gif

NullAshton March 14th, 2005 10:25 AM

Re: Capship Mod
 
Hello?

Strategia_In_Ultima March 14th, 2005 11:13 AM

Re: Capship Mod
 
Realism is NOT playable, and I've given up on it for now. The main reasons why you would build the early SLVs and RLVs is completely negated by the game code. If SEV allows you to mod the amount of units a planet can launch, I will restart it, but if not it's dead.

As for Capship, the latest version is a few pages back (0.801). Am currently working on the armor system, though I may think I've gone a little too far..... as it is you can have really strong armor by the time you can build Battle Destroyers (or earlier). Am thinking about giving all shield gens shield regen ability to allow for a tradeoff; armor is EXTREMELY tough but you will get through, and shields regenerate themselves.


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