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Re: Star Trek : Quadrants of Conflict 2
I signed up at PBW. :-). But now i have to wait for the game:-(. But ja intimidator i will tell you what to make for the empire and thanks man
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Re: Star Trek : Quadrants of Conflict 2
Hey we are soppuse to keep it trek like? So that means no 50% physical strength and stuff right? But we can lower it to like 90%right?
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Re: Star Trek : Quadrants of Conflict 2
the empires designed with ST MOD 1.0.0.9 will be compatible with the new version?
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Re: Star Trek : Quadrants of Conflict 2
1.0.0.9?
No, because of new racial traits. |
Re: Star Trek : Quadrants of Conflict 2
well..., i'll guess i will have to wait to create my empire
edit: sorry i mean the latest version 1.9.0.9 is it? |
Re: Star Trek : Quadrants of Conflict 2
Here I'm lost !?!?!?!?!?
I thought the emp-files we're going to be compatible with the new version !!?? (AT. Can you give me an answer on this????) But it will not matter a lot, as soon as the new version is available on PBW, I will create a new game and signup all players manualy.............And Emp-files can be uploaded again. But we will have an answer on that in a matter of days, as soon as AT. launches the new version. Inti, |
Re: Star Trek : Quadrants of Conflict 2
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Re: Star Trek : Quadrants of Conflict 2
At why did you make the weapons take up so little space? I mean they only take 20k for almost every weapon. Phasers are the same size with quantum torpedos. No offense or anything
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Re: Star Trek : Quadrants of Conflict 2
i take it that means you finally got your copy of SEIV? in that case, congrats!
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Re: Star Trek : Quadrants of Conflict 2
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Remember that we are limited by the physics of Space Empires and that Star Trek is a visitor and therefore not a master of the Space Empires Universe. Captain Kwok devised a slick propulsion system and I did the weapon revamps. Later we had to make some major changes to armor and components, but those are all behind us now. I would like to see weapons tied into engines and or a reactor of somekind, but that is simply not possible with SE IV. I also considered making the weapon components much larger say 50kt each with twice the power but opted for the current system as it gave the play a lot more flexiblity in the design process. To be honest I could have made the STM a lot like the AST mod, but I wanted to keep the two mods seperated. As the AST mods downloads began to fall off and more and more people were getting the two confused, I dropped the AST altogether. The though had occured to UserX, Kwok, and myself to make version 2.0 of the STM a lot more like BOTF but plans for 2.0 are being geared more toward SE V than SE IV at this point. SE V will allow for a far greater degree of modablity and it is my hope that we can achieve a balance of game play that we have not yet seen. |
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