![]() |
Re: Rebalance Mod game starting, everyone welcome!
Quote:
I'm not trying to make a giant conglomerate mod in order to render all other mods worthless (like the "One Ring"), and I really doubt my mod could have that kind of effect. Look at Space Empires IV, for example - there are a huge number of mods out, many of them partially or totally overlapping, without particularly hurting each other. Here's my proposed solution: I took quite a lot of information, opinions, and ideas from your Ulm mod thread, and I'll be more than happy to credit you (and other thread participants) for them. However, I'm pretty sure that the final version of "my vision for Ulm" will be different from the final version of "your vision for Ulm," even though there will also be some similarities. So if you want, you (or anyone else with a nation mod) can take my mod, delete the Ulm units from it, add your Ulm units, and release it as "Recruitable Rebalance with Arralen's Black Steel of Ulm" or whatever, which would eliminate any incompatibilities. I never really thought about accidentally treading on other peoples' toes, and I hope that's a reasonable response, because I don't want to invalidate anyone else's work... |
Re: Rebalance Mod game starting, everyone welcome!
Quote:
At the very least, the "heavy" versions of all the ulm infantry need to be the same speed. [Heavy Axe, Flail, Hammer, Maul, Morningstar, and Pike] That way you can mix and match units into your ultra-heavy infantry blocks, since they are basically all you ever use anyway. It would be like a modular army. Want some more attacks in your squad? Add in some Heavy Flail. Need to bring down a heavily armed target? Add in some Heavy Maul. |
Re: Rebalance Mod game starting, everyone welcome!
Quote:
On the other hand, it did finally make mauls useful http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Rebalance Mod game starting, everyone welcome!
Useful yeah, but on the other hand a block attached to the end of a stick isnt supposed to be better than a greatsword! The problem is with the AP flag I think. It would be nice if it ignored half the armor up to a max of X. Then maybe the maul would reduce enemy armor by 5 while fire attacks would half it no matter how much armor they have. Ahh well...
|
Re: Rebalance Mod game starting, everyone welcome!
So I have a question for you guys? Is Man dominating? In my test games his AP longbowmen put him at the top of easy expanders. He was very difficult to stop. I was wondering if this trend would continue in this mod.
|
Re: Rebalance Mod game starting, everyone welcome!
Quote:
|
Re: Rebalance Mod game starting, everyone welcome!
Quote:
Edit: What do you know, #flail works on projectiles. Watching longbowmen with #flail and 90 ap damage versus indies with 12-defense round shields is pretty funny. |
Re: Rebalance Mod game starting, everyone welcome!
One balance note: Independent lizard troops are quite inferior compared to barbarians and other fodder at the moment.
|
Re: Rebalance Mod game starting, everyone welcome!
Quote:
Jotunhiem also worked very well in my test games I can easily see them doing very well. Ulm ... well I never play Ulm but they were beefed up quite a bit. As for Pangaea I've never played them and I don't understand them at *all*. It would be really cool if someone made an AAR of this game with saved turn files and explain how the heck to do well with Pan. What a bizzare nation ( again: IMO ). |
Re: Rebalance Mod game starting, everyone welcome!
Quote:
I agree, it *is* really nice to have the maul be useful!! It went from being a joke weapon to filling a really useful niche. Was there never any AP infantry melee weapon prior to this?? I'm thinking back now and I cant recall one... well, lances I guess? But thats not really infantry per se. On the topic tho, does anyone feel that mauls might be moving in on the territory of heavy cav? 13-14 dam ap attacks every round instead of once per battle? |
All times are GMT -4. The time now is 11:20 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.