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-   -   PBEM Game: Yarnspinners 2 (Running) (http://forum.shrapnelgames.com/showthread.php?t=23468)

Sedna May 3rd, 2005 09:32 PM

Re: When are we starting?
 
It seems like we have a pretty committed bunch here. I can certainly understand how some people might want to see their position in the world before writing too much story. I, for instance, need the names of my neighboring provinces. I would suggest we get this started as soon as everyone submits pretenders, instead of waiting for all turn zeros. We can always be a little lenient with extensions for people who need them.

I'd vote for indys at 7 rather than 9. I want my story to be event-driven, and that's harder to do if events just happen slowly.

The_Tauren13 May 4th, 2005 11:27 PM

Re: When are we starting?
 
Ok, Ive got all the pretender files, so we can start as soon as the settings have been decided.

Sedna May 5th, 2005 12:46 AM

Re: When are we starting?
 
Yay. I think the only dispute is about independent strength. Anyone else have an opinion?

The Panther May 5th, 2005 12:58 AM

Re: When are we starting?
 
Indy 7 sounds good to me, just to be different from the usual 6 or 9.

quantum_mechani May 5th, 2005 01:44 AM

Re: When are we starting?
 
Ok with me.

djo May 5th, 2005 08:33 AM

Re: When are we starting?
 

As I said previously, 7 independents is fine with me.

I also vote for graphs on, which was mentioned (I think only once) upthread.

PashaDawg May 5th, 2005 08:42 AM

Re: When are we starting?
 
Independents 7 is fine.

It would be interesting to have graphs on. I vote yea for that, too.

The_Tauren13 May 5th, 2005 12:58 PM

Re: When are we starting?
 
OK:
Dominions 2.16
indy 7
sites 50
graphs on
HoF 15
research very difficult
renaming allowed

Mods:
Pretender Gods 2.0
Spells 1.8
Scales 1.2
Yarnspinners.dm

The first turn has been sent.
Now, what hosting schedule do you want to run on? 72 hours?

puffyn May 5th, 2005 02:30 PM

Re: When are we starting?
 
Yay, the turns are starting...

One question: I made my pretender with mod version 2.01, since I thought that was the one we are using. Will there be a problem with the game if we proceed using 2.0? Did anyone else make their pretender using the other mod?

djo May 5th, 2005 02:38 PM

Re: When are we starting?
 

I used 2.01, too.

Turn frequency: we're aiming for 3/week, but we didn't discuss the details. I figure 2-2-3 days, with the 3 across the weekend? Maybe turns due on (for ex.) Tues-Thurs-Sun, or something like that (subject to what Tauren finds convenient)?

Someone more knowledgeable than I should change the thread title from "open" to "running".


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