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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SE:V, I'll be honest (http://forum.shrapnelgames.com/showthread.php?t=30529)

Thermodyne October 3rd, 2006 05:36 PM

Re: SE:V, I\'ll be honest
 
Quote:

Q said:

And your little gadget knows already that I have Windows XP (home edition). http://forum.shrapnelgames.com/images/smilies/wink.gif


LOL the little gadget is for your enjoyment only. It exists only in your mind, well actually on your computer. No one else sees the info besides you.

Noble713 October 3rd, 2006 06:18 PM

Re: SE:V, I\'ll be honest
 
Quote:

Thermodyne said:
What environment are you running it under?
System specs
Video card and driver version

Windows XP Professional Service Pack 2
Asus Pentium-4 2.8GHz motherboard
1 GB of RAM
NVidia Geforce 6200 OC 256MB AGP graphics card
-drivers version 6.14.10.9131 (I think)
-Forceware (??) version 91.31
DirectX 9.0c
SiS on-board sound chip (piece of crap)
30GB and 120GB hard drives
plus CD burner, DVD burner, joystick, and pimptastic case with extra fans and flashy LEDs http://forum.shrapnelgames.com/images/smilies/cool.gif

I used to keep up with the various Windows Automatic Updates until a few months ago, when it tried to install some "anti-piracy" junk. I had to do a System Restore to get rid of it, and have since turned the Auto-Update off.

Santiago October 6th, 2006 10:56 AM

Re: SE:V, I\'ll be honest
 
I'd post over at Strategy First but the site fails again to recognize my login and its just too slow.

Anyway, I have tried the demo on 3 pc's. I know I'm not the only one who's been having crashes, turns that lock-up on processing, access violations, range errors etc. Never actually made a full 100 turns yet.

2 have ATI Radeon and one is intel based graphics. None of the pc's have ever had problems playing any game, even online games.

I can't quite put my finger on it. But the game in most areas does not quite seem as responsive as it should be.
If it was an online game, its almost like lag or memory leak issues.

I just hope that with release upon us, and most people worrying about mods and how the game works, that just being able to play the game is a big issue that I hope is being looked into and not put on a back burner.

Devnullicus October 6th, 2006 11:31 AM

Re: SE:V, I\'ll be honest
 
I'm with Thermodyne - I get a lot of crashes as well with the demo.

Thermodyne October 6th, 2006 04:21 PM

Re: SE:V, I\'ll be honest
 
Well I hear some peeps down under have the full game, we’ll just have to wait and see what their early reports are.

Elsemeravin October 7th, 2006 02:52 PM

Re: SE:V, I\'ll be honest
 
Don't you think that when comparing early stock SEIV (without patches) and "stock" SEV (demo...) and then checking current SEIV with mods, you can dream about what SEV will become.

On my list of impossible-to-do modding wishes from SEIV, I expect more than 70% to be done without problems from what I see in the data files. I guess more will become available latter on (like sensors types :p)

So for me SEV is going straight into the right direction with more potential than SEIV had.

Of course if I would compare current SEIV with adamant mod and SEV demo ... http://forum.shrapnelgames.com/images/smilies/wink.gif


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