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Re: The Modder\'s Wishlist
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Re: The Modder\'s Wishlist
Oh, that is neat, thanks Johan.
Two things - when you give linked randoms using the old syntax (i.e.: magicskill 52 2) they show up as 1 ? on the unit profile sumarry, and I don't think the age calculates correctly. I'm not certain of this since I'm not sure how the age calculation is supposed to work. Could we have linked custom randoms? I know you don't want to give more than 2 arguments to a command, it could be: #doublecustommagic <bitmask> <chance> #triplecustommagic <bitmask> <chance> Or, you could use the first 7 bits in the custom magic bitmask? They don't seem to do anything, but I might be missing something. I assume that's where the actual internal code stores the % chance, but that's just a guess, as values placed in those bits don't seem to affect it. Also, random magic with "holy" doesn't seem to work. I know I'm probably the only one who'd use it, but I'd like some units that have a % chance to be priests. Keep on keepin' it real, TNDP |
Re: The Modder\'s Wishlist
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Thankyou and Double Thankyou Illwinter! Also I believe a modding request from Endoperez is also included where a nation can be disabled or moved. |
Re: The Modder\'s Wishlist
Niiice! Congratulations NTJedi and Endoperez. Now if they'll just get to my requests sometime this year, we can all relax in the hot tub together.
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Re: The Modder\'s Wishlist
I REALLY, REALLY want tobe able to assign armors to monsters by armor number. We're still stuck to actually typing the armor name, which is pretty damned inconvenient for a whole host of reasons. We can mod them by number, why can't we assign them the same way we assign weapons by number?
Edi |
Re: The Modder\'s Wishlist
For that matter, how about the ability to create our own items? is that happening in the forseeable future?
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Re: The Modder\'s Wishlist
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
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Re: The Modder\'s Wishlist
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Re: The Modder\'s Wishlist
Ability to create linked custom randoms.
Proposed change: add a new binary value to the list of magic path mask list. The first mask, for Fire, is 128. If the lower ones are unused, one of them could be used to change the random into +2 levels instead of +1. An example of use: I'd like to give EA R'lyeh Mind Lords more powerful magic via a linked random, and perhaps change few MA Atlantis descriptions to hint to an enslaved aboleth, instead of a starspawn, in the Coral Towers. I'd like to make them S3W2 mages with a 100% random that gives them level 2 in one of W, E, S or D. This would make them S5W2, S3W4, S3W2E2 or S3W2D2 mages. Currently, I can only give them to 100% WESD randoms, which makes them almost identical to MA R'lyeh Starspawn mages (magic-wise). |
Re: The Modder\'s Wishlist
What about when you need +3 or +4 links? There are linked randoms in the game, Deep Kings and Tartarians have them, but nobody else does. It would be better to change the random assignment by adding a new numerical parameter to indicate how many linked picks there is.
Something like #custommagic <pathmask><chance><linked> so #custommagic <32640><50><2> would give a 50% of a 2 linked FAWESDNB random. Much, much easier to do. Edi |
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