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-   -   Wishlist: The Modder's Wishlist (http://forum.shrapnelgames.com/showthread.php?t=30597)

Johan K January 6th, 2007 07:10 AM

Re: The Modder\'s Wishlist
 
Quote:

UninspiredName said:
Ooh! Another one!

This is pretty basic, but it would be nice to have a preset 'entire battlefield' number for AoE commands, (Most notably spell modding) like how Morale 50 equals mindless.

Use the magic numbers 666 to affect the entire battlefield or 665 to affect 25% of the battlefield squares.

DrPraetorious January 7th, 2007 02:06 AM

Re: The Modder\'s Wishlist
 
Oh, that is neat, thanks Johan.

Two things - when you give linked randoms using the old syntax (i.e.: magicskill 52 2) they show up as 1 ? on the unit profile sumarry, and I don't think the age calculates correctly. I'm not certain of this since I'm not sure how the age calculation is supposed to work.

Could we have linked custom randoms? I know you don't want to give more than 2 arguments to a command, it could be:
#doublecustommagic <bitmask> <chance>
#triplecustommagic <bitmask> <chance>

Or, you could use the first 7 bits in the custom magic bitmask? They don't seem to do anything, but I might be missing something. I assume that's where the actual internal code stores the % chance, but that's just a guess, as values placed in those bits don't seem to affect it.

Also, random magic with "holy" doesn't seem to work. I know I'm probably the only one who'd use it, but I'd like some units that have a % chance to be priests.

Keep on keepin' it real,
TNDP

NTJedi January 8th, 2007 04:16 PM

Re: The Modder\'s Wishlist
 
Quote:

NTJedi said:
#(type)res needs to go above 100%
Currently units cannot be given more than 100% resistance. Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.

This has been included within the next patch! http://forum.shrapnelgames.com/image...es/biggrin.gif
Thankyou and Double Thankyou Illwinter!
Also I believe a modding request from Endoperez is also included where a nation can be disabled or moved.

HoneyBadger January 10th, 2007 03:01 AM

Re: The Modder\'s Wishlist
 
Niiice! Congratulations NTJedi and Endoperez. Now if they'll just get to my requests sometime this year, we can all relax in the hot tub together.

Edi January 30th, 2007 03:01 PM

Re: The Modder\'s Wishlist
 
I REALLY, REALLY want tobe able to assign armors to monsters by armor number. We're still stuck to actually typing the armor name, which is pretty damned inconvenient for a whole host of reasons. We can mod them by number, why can't we assign them the same way we assign weapons by number?

Edi

HoneyBadger February 1st, 2007 05:19 PM

Re: The Modder\'s Wishlist
 
For that matter, how about the ability to create our own items? is that happening in the forseeable future?

Sombre February 17th, 2007 02:10 PM

Re: The Modder\'s Wishlist
 
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.

Amos February 17th, 2007 02:45 PM

Re: The Modder\'s Wishlist
 
Quote:

How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.

Sombre we have been asking for that one for years, literally.

Endoperez February 18th, 2007 03:59 PM

Re: The Modder\'s Wishlist
 
Ability to create linked custom randoms.

Proposed change: add a new binary value to the list of magic path mask list. The first mask, for Fire, is 128. If the lower ones are unused, one of them could be used to change the random into +2 levels instead of +1.

An example of use: I'd like to give EA R'lyeh Mind Lords more powerful magic via a linked random, and perhaps change few MA Atlantis descriptions to hint to an enslaved aboleth, instead of a starspawn, in the Coral Towers.
I'd like to make them S3W2 mages with a 100% random that gives them level 2 in one of W, E, S or D. This would make them S5W2, S3W4, S3W2E2 or S3W2D2 mages.
Currently, I can only give them to 100% WESD randoms, which makes them almost identical to MA R'lyeh Starspawn mages (magic-wise).

Edi February 18th, 2007 06:25 PM

Re: The Modder\'s Wishlist
 
What about when you need +3 or +4 links? There are linked randoms in the game, Deep Kings and Tartarians have them, but nobody else does. It would be better to change the random assignment by adding a new numerical parameter to indicate how many linked picks there is.

Something like
#custommagic <pathmask><chance><linked>
so
#custommagic <32640><50><2>
would give a 50% of a 2 linked FAWESDNB random.

Much, much easier to do.

Edi


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