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-   -   Conceptual Balance (Discussion) (http://forum.shrapnelgames.com/showthread.php?t=31377)

curtadams October 30th, 2006 03:39 PM

Re: Conceptual Balance (Discussion)
 
I'm certainly biased towards luck, because I'd play it often SP in Dom2 just because it's more fun. But the things that happen to me in Dom3 even at flat or light luck make me totally terrified of Misfortune. I really notice the effects on conquered Misfortune provinces. I just had Bogus drop in on a critical bottleneck province (with my first outside temple, even), cutting my empire in two and leaving my pretender almost alone facing Ermor. In Dom2 I got the feeling - notwithstanding my preferences - that Order was ohsogood and Turmoil was asking for it, while Luck/Misfortune was flavor. Now, I feel it's reversed.

Endoperez October 30th, 2006 03:40 PM

Re: Conceptual Balance (Discussion)
 
Quote:

curtadams said:
In Dom2 I got the feeling - notwithstanding my preferences - that Order was ohsogood and Turmoil was asking for it, while Luck/Misfortune was flavor. Now, I feel it's reversed.


Order is still ohsogood, but now Misfortune is asking for it as well. http://forum.shrapnelgames.com/images/smilies/wink.gif

KissBlade October 30th, 2006 03:40 PM

Re: Conceptual Balance (Discussion)
 
Quote:

FrankTrollman said:
Quote:

... I think that's the first time I've heard the positive luck scale described that way ...

And yet in Dominions 3 it's not an uncommon assessment.
Growth and Luck have real proponents in Dom 3. It's a whole new world.

-Frank

Actually luck is even less common among vets than in Dom II. At least in dom II you have turmoil nations, in Dom III,you have ... AE Ermor. And that's it. If you want the most competitive edge possible in any MP, you should almost always be taking Order/Misfortune.

Nerfix October 30th, 2006 03:42 PM

Re: Conceptual Balance (Discussion)
 
Luck is quite random. Sometimes you can take Misfortune/Order with minimal harm, sometimes Plague will hit your capital, followed by Indy Knight Revolution.

KissBlade October 30th, 2006 03:46 PM

Re: Conceptual Balance (Discussion)
 
Quote:

Nerfix said:
Luck is quite random. Sometimes you can take Misfortune/Order with minimal harm, sometimes Plague will hit your capital, followed by Indy Knight Revolution.

As others had said before, the benefits of Order/Misfortune far outweighs the one out of maybe twenty games it will actually hurt you.

Nerfix October 30th, 2006 03:48 PM

Re: Conceptual Balance (Discussion)
 
I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.

KissBlade October 30th, 2006 03:51 PM

Re: Conceptual Balance (Discussion)
 
Quote:

Nerfix said:
I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.

With Order: 3, Misfortune: 2, unless you've had the worst of chances, you're exaggerating their effects by far.

Nerfix October 30th, 2006 03:52 PM

Re: Conceptual Balance (Discussion)
 
So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.

KissBlade October 30th, 2006 03:55 PM

Re: Conceptual Balance (Discussion)
 
Quote:

Nerfix said:
So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.


That's fine if YOU don't take the scale. Personally I don't mind people who don't abuse the current Order/Misfortune imbalance. It makes it easier to beat them. What I do mind is misinformation being spread to newbier players. Luck is no means "too powerful". In fact, I'd not even say it's "powerful".

Twan October 30th, 2006 04:48 PM

Re: Conceptual Balance (Discussion)
 
What about changing luck/misfortune scale to +8% events chance and order to -3% ? (don't remember if it was done in CB for dom2 or another mod I've tested, but it was a good idea anyway). Also the chances of good/bad events may be increased, ie +15% / luck scale.

So with order 3 / misf 3, you' have +15% of having events (with 95% of bad events it's not really attractive), and +33% with luck 3 / turmoil 3 with 95% of good events (instead of +0% / +30%, and 89% of the events being good/bad).


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