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Re: Skaven Nation. Warhammer based.
Nm
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Re: Skaven Nation. Warhammer based.
Funny, it was working for me. Maybe I changed it since then though. I'll take a look later.
Be aware it's shortish range. |
Re: Skaven Nation. Warhammer based.
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Yea it worked fine right after i made that post.. So no idea what i was doing.. |
Re: Skaven Nation. Warhammer based.
A question.
Was it done on purpose or an oversight. Council Guards with only one map move. Its no more heavily armored than StormVermin and the descrip even says they have similar training as a SV.. As is i dont recruit em since they'll slow down any army and cost twice as much as a StormVermin |
Re: Skaven Nation. Warhammer based.
The reasoning is that they don't like travelling away from Skavenblight and they don't trust any non council skaven.
It seems they aren't a very popular unit, though in the current version they do have exceptional morale, considering they're Skaven. They may well be improved in a later update (There are several still to come as I have to do all the Skaven heroes, add a pox cauldron and give the screaming bell and doomwhell proper graphics). |
Re: Skaven Nation. Warhammer based.
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Ah Now about Rat Ogres Rat Ogres. According to there Descrip they are expensive to upkeep and i dont em very usefull esp if they cost alot. The 30hp isnt enough to keep em alive for long with only 7 protection and 10 DS and only 2 fitting in a square . They cant repell stuff. Only time they do any damage for me is when they get the first attack in on lightly armored chaff after that they usually go down pretty fast . Things like knights and such dont even notice they are there . Donno if you agree with meh on that. But maybe up their Berserk? Maybe switch out bite for an Armor Piercing Tail attack so if they manage to hit an armored unit they'll likely kill it and maybe up the As/Ds some? As is instead of wasting gold on units that get me Rat Ogres its just better to get more StormVermin |
Re: Skaven Nation. Warhammer based.
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This stragedy can also be complimented by Death Mages casting Frighten/Fear. |
Re: Skaven Nation. Warhammer based.
Rat ogres are pretty good I feel - they totally mince up medium/light troops, they can handle high def troops such as cavalry (not knights) better than most skaven and they are quite unlikely to rout. They are best used as either hold and attack shock troops or as flankers.
If you go blood with skaven you can also summon them in quite some numbers - far more effective than going for the one from a master moulder each turn (those are just for shoring up armies, not really for mass production). Bear in mind that they are stealthy (like the rest of your armies) which is rare in such powerful units and they also have a fun graphic ;] |
Re: Skaven Nation. Warhammer based.
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And yes the graphic is fun :p |
Re: Skaven Nation. Warhammer based.
I will second the comments of many of the above - this is a particularly fine mod. I don't play SP much at all (no time) - but I remember Warhammer with fondness and couldn't resist this one.
Just a little of the way through a game and have an observation regarding the giant rats - their MR seems high at 10 and it seems strange they lack wasteland survival to go along with mountain survival - if something is going to survive in the wastes you would have to put some money on a rat. |
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