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-   -   Allegiances (Team Game, Experimental - PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=35624)

Micah August 14th, 2007 06:33 AM

Re: Allegiances (Team Game, Experimental - Recruit
 
I'm usually a big fan of a 24 hour host for the first dozen turns or so (with a slowdown if anyone's going to be gone for a day over a weekend or something and requests it) but some people seem to be having trouble keeping up with the 1/day schedule, so go ahead and slow it up if we have to.

Folket August 14th, 2007 06:48 AM

Re: Allegiances (Team Game, Experimental - Recruit
 
I'm sorry for the stale. I thought I did play my turn yesterday =P.

I should have no problems with 24h.

Thrawn August 14th, 2007 12:44 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Well, llamaserver does 48 hours by default, which is what it is now. Let's just keep it at that. If you guys need to pause play for going out of town, etc, just let me know. We all seem relatively accomodating. http://forum.shrapnelgames.com/images/smilies/happy.gif

Shovah32 August 14th, 2007 02:39 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
I was having trouble keeping up(to my suprise) as the last few days have been hectic and my other current games were at a slower pace.

Ive recently been hit by a suprise holiday and will be heading to spain 24 hours from now, returning early on monday the 20th.
Sorry for any inconvenience.

edit: I will also need a slight time extension on the currnet turn due to packing.

tromper August 14th, 2007 03:24 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Huh. Well perhaps it may be a good opportunity to start up a second version of this interesting team mechanic while Shovah32's off getting a tan, eh Thrawn? http://forum.shrapnelgames.com/images/smilies/wink.gif

Shovah32 August 15th, 2007 08:04 AM

Re: Allegiances (Team Game, Experimental - Recruit
 
Remember, this turn(7) is that last that I will be able to complete before returning on Monday.

llamabeast August 15th, 2007 12:44 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Um, the llamaserver does 24 hours by default, which is what this game is still on. Just so you know. It's easy to change though.

Thrawn August 15th, 2007 01:19 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Oh, thought it was 48. Okay, Shovah, I'll pause the timer until Monday. Have a good trip.

Darn, was looking forward to lots of turns this weekend. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thrawn August 15th, 2007 01:22 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Hosting postponed for Allegiances by 120 hours. The game will now host at 16:05 GMT on Tuesday August 21st.

llamabeast August 15th, 2007 01:33 PM

Re: Allegiances (Team Game, Experimental - Recruit
 
Thrawn: Click on "Admin options" on the Allegiances page and you can see and change the current hosting schedule.


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