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Re: Vengeance of the dead, what the hell
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I'd vote for just changing the description of the spell to something that states outright that the commander gets killed if he can't win in the nightmare. If you want a supercombatant that's immune against this spell just get a lifeless one, an undead one, or a demon. Though i agree that the doubling of the kill count is a problem, i'd think an easy solution is to just remove the kill count increase from undead units. Ok, you'll getpractically no XP for fighting ermor, but hey, bashind skeletons is not really killing, is it? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Vengeance of the dead, what the hell
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Magic resist helps. BUT. It still makes a lvl 4 thaumaturgy spell much better than a lvl 6 thaumaturgy/lvl 6 evocation spell (mind hunt with soul slay), becouse: you cant ward it with astral magic, and it has much lower tier in research. |
Re: Vengeance of the dead, what the hell
I got a semi-solution, i posted it in other thread.
What about this? Actually, killing the avenging soul should be SUBSTRACTED from the future VotD castings. I killed you. Your soul came back seeking revenge. I killed your soul. You are definitely dead, period. You dont have "extra souls" to spare to keep avenging you forever. |
Re: Vengeance of the dead, what the hell
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but souls are immortals http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Vengeance of the dead, what the hell
Should they be allowed to avenge themselves twice ?
I just thought of this as a solution : a 'ritual of forgiveness' which reduces the kill count to 0, but as a side effect gives the unit 0 experience again. |
Re: Vengeance of the dead, what the hell
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