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-   -   Vengeance of the dead, what the hell (http://forum.shrapnelgames.com/showthread.php?t=35670)

Dhaeron October 13th, 2007 08:54 AM

Re: Vengeance of the dead, what the hell
 
Quote:

HoneyBadger said:
Make it so that if the undead army fails to kill their target in 75 rounds, then they all dogpile on the one who cast the spell in the first place http://forum.shrapnelgames.com/images/smilies/happy.gif That would make quite a few people a little more wary of casting it on an SC god, I'd say...

Sorry to say it, but that's a pretty stupid idea. You can just as well remove the spell completely. Or you need to go and completely change the mechanic including the undead that turn up. Face it, nothing worth killing with VOTD will ever die to the undead the spell sends. You don't rack up a few hundred kills and get to be the target of an assassination spell when you can't deal with a bunch of freakind soulless. Even if they're etheral.
I'd vote for just changing the description of the spell to something that states outright that the commander gets killed if he can't win in the nightmare.
If you want a supercombatant that's immune against this spell just get a lifeless one, an undead one, or a demon.

Though i agree that the doubling of the kill count is a problem, i'd think an easy solution is to just remove the kill count increase from undead units. Ok, you'll getpractically no XP for fighting ermor, but hey, bashind skeletons is not really killing, is it? http://forum.shrapnelgames.com/images/smilies/wink.gif

triqui March 26th, 2008 07:19 AM

Re: Vengeance of the dead, what the hell
 
Quote:

A guy who has killed hundreds of people


Not really. With a guy who has killed 50 of them, it really starts to add up. Cast it 10 times, and you will see the SC adding up deads to his death toll at a very high rate: after the ninth cast of the spell, the SC is attakec by a little more than 25000 ethereal zombies.

Magic resist helps. BUT. It still makes a lvl 4 thaumaturgy spell much better than a lvl 6 thaumaturgy/lvl 6 evocation spell (mind hunt with soul slay), becouse: you cant ward it with astral magic, and it has much lower tier in research.

triqui March 27th, 2008 09:02 AM

Re: Vengeance of the dead, what the hell
 
I got a semi-solution, i posted it in other thread.

What about this?


Actually, killing the avenging soul should be SUBSTRACTED from the future VotD castings. I killed you. Your soul came back seeking revenge. I killed your soul. You are definitely dead, period. You dont have "extra souls" to spare to keep avenging you forever.

mathusalem March 27th, 2008 11:07 AM

Re: Vengeance of the dead, what the hell
 
Quote:

triqui said:
I got a semi-solution, i posted it in other thread.

What about this?


Actually, killing the avenging soul should be SUBSTRACTED from the future VotD castings. I killed you. Your soul came back seeking revenge. I killed your soul. You are definitely dead, period. You dont have "extra souls" to spare to keep avenging you forever.



but souls are immortals http://forum.shrapnelgames.com/images/smilies/happy.gif

kasnavada March 27th, 2008 11:10 AM

Re: Vengeance of the dead, what the hell
 
Should they be allowed to avenge themselves twice ?

I just thought of this as a solution : a 'ritual of forgiveness' which reduces the kill count to 0, but as a side effect gives the unit 0 experience again.

triqui March 27th, 2008 12:56 PM

Re: Vengeance of the dead, what the hell
 
I could even live with that. But with the current rules, it actually means they not only are inmortal, but they reproduce themselves by spores.


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