.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Some of my ideas and questions (http://forum.shrapnelgames.com/showthread.php?t=3581)

Phoenix-D September 13th, 2001 02:00 AM

Re: Some of my ideas and questions
 
Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.

Phoenix-D

Lord Kodos September 13th, 2001 02:45 AM

Re: Some of my ideas and questions
 
can i turn a planet into a sun?or a planet of type a to type b?

Comonents


Bussard ramjet:a engine simwhat slower then a Nova engine but uses no supplies

Robotic terraforers:large but increases a planets conditions and value.

Nano armor:biological armor but at its highest it is equal to bio armor level 2 only..

Gauss cannon:medum power and good range but usees some ssupllies

Emp cannon:disables one ships weapons for 20 turns but is hard to research and is hefty and has a reload of 20 as well



------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

Phoenix-D September 13th, 2001 03:05 AM

Re: Some of my ideas and questions
 
"can i turn a planet into a sun?or a planet of type a to type b?"

No.

Phoenix-D

Lord Kodos September 13th, 2001 03:31 AM

Re: Some of my ideas and questions
 
Beamer:a average weapon slightly better then a meson bLaster for Infantry as well.

Blazer:a better beamer and for ground as well.

Tasp:yes i mentioned it before but now infantry havbe it also http://www.shrapnelgames.com/ubb/images/icons/icon7.gif oops fired it at the worng end Lol

Interceptors http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifd missles

Decoy missles:a missle that is fast and does no damage used to distract PD cannons

Ships:

Asteroid ship:a slow ship with a lot of armor and needs megascale engineering as well

Juggernuaght bigger then a super dreadnought(in my mod they are called Krakkens)but smaller then a base ship(renamed flagship)

Moniter:a 5 kt pemranantly cloaked sat

Raider:for pirates only it has a lot of supply storage built in and a high engine capicity good for hit and run missions or as pack scavangers or mop ups quite possibly the most strategeic pirate ship.

Guerilla raider:same as above but with stalth armor and slightly smaller

Plunderer:a pirate equivelent of a cruiser.



------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

Suicide Junkie September 13th, 2001 03:54 AM

Re: Some of my ideas and questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.<HR></BLOCKQUOTE>Oh, I see. I was under the impression that there was a separate ability for ring vs sphere world. I really should not be basing anything off of the description of a component.

Create Constructed Planet
Value1 = The Special Ability ID in PlanetSize.txt to construct.


This would still require the "destruction" of a star to build each one.
NO building moons & stuff.

Lord Kodos September 13th, 2001 04:34 AM

Re: Some of my ideas and questions
 
i have a new species type sun colonists they have no colony modules instead they create Sun colonys!! ohh yay and some new sun colonys see below

Sun colony:for sun dwellers only

Hiveworld:requires severel comonents like goo and stuff For bugs only

Star harvester:a small tiny sized colony that procuces a good sum of rads and its for us all to enjoy....



------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..

Phoenix-D September 13th, 2001 06:17 AM

Re: Some of my ideas and questions
 
"Create Constructed Planet
Value1 = The Special Ability ID in PlanetSize.txt to construct."

Yeah, still requires a star, but it does work. Change this to, say, 3, add the appropriate entries to the other files, and you're in business.

You CAN'T, however, make a race that only colonizes stars. First, SE4 requires you to pick a starting type/air, and automatticly gives out the tech. Second, these new structes do NOT start out with a colony on them. You have to colonize them.

Phoenix-D

capnq September 14th, 2001 12:42 AM

Re: Some of my ideas and questions
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>can i turn a planet into a sun?or a planet of type a to type b?<HR></BLOCKQUOTE>If you destroy a type A planet, then create a new planet out of the asteroid rubble, will the new one automatically be another type A? If not, you could repeatedly destroy and create the planet until a type B was randomly generated.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Puke September 14th, 2001 12:57 AM

Re: Some of my ideas and questions
 
the atmosphere will be different every time, im not sure about planet type. size and resource value is constant.

Suicide Junkie September 14th, 2001 02:52 AM

Re: Some of my ideas and questions
 
Asteroids are always "rock", but turn into any of Ice/Gas/Rock when planetized.

I believe that if you keep smashing and rebuilding, you can get any atmosphere with any surface. Thusly, with enough time and budget, you could colonize all planets in a "own atmosphere/surface only" game.

These are always subject to the restrictions of: no Gas/None, Gas giants are always large or huge.

[This message has been edited by suicide_junkie (edited 14 September 2001).]


All times are GMT -4. The time now is 06:35 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.