![]() |
Re: Some of my ideas and questions
Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.
Phoenix-D |
Re: Some of my ideas and questions
can i turn a planet into a sun?or a planet of type a to type b?
Comonents Bussard ramjet:a engine simwhat slower then a Nova engine but uses no supplies Robotic terraforers:large but increases a planets conditions and value. Nano armor:biological armor but at its highest it is equal to bio armor level 2 only.. Gauss cannon:medum power and good range but usees some ssupllies Emp cannon:disables one ships weapons for 20 turns but is hard to research and is hefty and has a reload of 20 as well ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
"can i turn a planet into a sun?or a planet of type a to type b?"
No. Phoenix-D |
Re: Some of my ideas and questions
Beamer:a average weapon slightly better then a meson bLaster for Infantry as well.
Blazer:a better beamer and for ground as well. Tasp:yes i mentioned it before but now infantry havbe it also http://www.shrapnelgames.com/ubb/images/icons/icon7.gif oops fired it at the worng end Lol Interceptors http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifd missles Decoy missles:a missle that is fast and does no damage used to distract PD cannons Ships: Asteroid ship:a slow ship with a lot of armor and needs megascale engineering as well Juggernuaght bigger then a super dreadnought(in my mod they are called Krakkens)but smaller then a base ship(renamed flagship) Moniter:a 5 kt pemranantly cloaked sat Raider:for pirates only it has a lot of supply storage built in and a high engine capicity good for hit and run missions or as pack scavangers or mop ups quite possibly the most strategeic pirate ship. Guerilla raider:same as above but with stalth armor and slightly smaller Plunderer:a pirate equivelent of a cruiser. ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.<HR></BLOCKQUOTE>Oh, I see. I was under the impression that there was a separate ability for ring vs sphere world. I really should not be basing anything off of the description of a component.
Create Constructed Planet Value1 = The Special Ability ID in PlanetSize.txt to construct. This would still require the "destruction" of a star to build each one. NO building moons & stuff. |
Re: Some of my ideas and questions
i have a new species type sun colonists they have no colony modules instead they create Sun colonys!! ohh yay and some new sun colonys see below
Sun colony:for sun dwellers only Hiveworld:requires severel comonents like goo and stuff For bugs only Star harvester:a small tiny sized colony that procuces a good sum of rads and its for us all to enjoy.... ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
"Create Constructed Planet
Value1 = The Special Ability ID in PlanetSize.txt to construct." Yeah, still requires a star, but it does work. Change this to, say, 3, add the appropriate entries to the other files, and you're in business. You CAN'T, however, make a race that only colonizes stars. First, SE4 requires you to pick a starting type/air, and automatticly gives out the tech. Second, these new structes do NOT start out with a colony on them. You have to colonize them. Phoenix-D |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>can i turn a planet into a sun?or a planet of type a to type b?<HR></BLOCKQUOTE>If you destroy a type A planet, then create a new planet out of the asteroid rubble, will the new one automatically be another type A? If not, you could repeatedly destroy and create the planet until a type B was randomly generated.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Some of my ideas and questions
the atmosphere will be different every time, im not sure about planet type. size and resource value is constant.
|
Re: Some of my ideas and questions
Asteroids are always "rock", but turn into any of Ice/Gas/Rock when planetized.
I believe that if you keep smashing and rebuilding, you can get any atmosphere with any surface. Thusly, with enough time and budget, you could colonize all planets in a "own atmosphere/surface only" game. These are always subject to the restrictions of: no Gas/None, Gas giants are always large or huge. [This message has been edited by suicide_junkie (edited 14 September 2001).] |
All times are GMT -4. The time now is 06:35 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.