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Re: Dark Knight
I don't want to be cited as a rule on how to play.
I might think it is rude to play the game in a way other players dissapprove of. Since players will alwys dissaprove of something it might be good to discuss house rules before a game starts. If house rules are changed along the line, I the players least offended by either course to yield. They will feel greater in the long run. The meek shall inherit the earth or whatever http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Dark Knight
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I guess my question is, why does this specific thing warrant special attention? As QM asserts, and I agree its not easy to use, and not game breaking. Compare it to other things in the game which give you a significant advantage...would you rather capture bogus and steal his script or keep the FotA up be the only one who can forge artifacts for several turns get a 60% reduction blood magic site find a province with enchantresses early on etc. Bogus (if you happen to be in a position to take advantage of him) doesn't even come close. |
Re: Dark Knight
There's a difference between a good strategy that's an intentional part of the game and taking advantage of something that isn't supposed to work.
Bogus isn't anywhere near as good as any number of other strategies, but that's not the distinction. No one's saying we should ban all the best strategies, just the ones that are based around bugs. How effective it is isn't the issue. |
Re: Dark Knight
I was addressing Velusion's assertion (paraphrased) that this exploit is a problem because it's game breaking.
As far as banning it because it's based around a bug, that's the part that I think is silly and unenforceable. Even if (as in this case) you have direct feedback of what a dev's opinion is I'd assert that so much of this game's dynamic was not explicitly designed that its pretty silly to blacklist it based on KO's comment that it's a bit underhanded. My point is that this whole game is about finding underhanded stuff to throw at your opponent. |
Re: Dark Knight
hmmm... i said that i considered it an exploit... but, unless it were explicitly banned as a house rule (which i wouldn't bother doing, as it is so rare and not really that important), I wouldn't raise that much of a fuss... other than being much more likely to attack the perpetrator http://forum.shrapnelgames.com/images/smilies/laugh.gif
That's the best way to deal with it. If someone does something other players consider exploitative or a bit underhanded, just hand his *** to him on a platter - or at least say hello w/ a dozen rain of toads ;p |
Re: Dark Knight
what exactly is the mist of deception exploit?
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Re: Dark Knight
I think it's that even when you have no units on the battlefield(ie: send in one mage to cast the spell and they retreat after casting) it continues to spawn troops every round of battle, forcing the enemy to auto-rout.
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Re: Dark Knight
pretty deceptive...
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Re: Dark Knight
You retreat the mage casting mist of deception. That way your opponent can't make the spell and end and will have to fight new units every turn.
When defending you will win the battle at turn 50 when the opponent retreats. If attacking he will have to fight the illusions for 75 turns. If you use this spell togather with a damage enchantment such as wrathful skies the enchantment will strike your opponent for 75 turns or til they retreat. That way you may destroy huge armies without commiting much to battle. |
Re: Dark Knight
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You can't have your cake and eat it too. |
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