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Re: Epic Heroes Mod II-version 1.5(sign up!)
Sorry for the inconvenience, I was looking forward to having a darkness hero with my vestals http://forum.shrapnelgames.com/images/smilies/eek.gif. Now someone else has the chance to play
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Re: Epic Heroes Mod II-version 1.5(sign up!)
well i asked llamabeast and tuidy so far-both no can do.
Anyone know anyone who wants to play ma ermor or one of the other unclaimed races let me know quickly. |
Re: Epic Heroes Mod II-version 1.5(sign up!)
I agreed to take over MA Ermor.
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I have asked Llamabeast to start the game. When he gets the time to set it up, we will be receiving out first turn.
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I do not have admin. control over anything yet. But once I do I will be turning the host interval to 48 hours. Presently llamabeast gave every 3 days to do their 1st turn. But quick host is on. if you have no issues with map/mod we can try and beat that 72 hour deadline!
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Re: Epic Heroes Mod II-version 1.5(sign up!)
It will get really bloody on land from what I see. There are no natural barriers like mountain passages. As a water nation I would like to see some frequent reports on what is going on land http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Ah this is sad... its taken so long to start I think i've forgotten my pretender password. Lets try a few more likely combinations. I think I was feeling way too clever by half that evening.
Got it! Its CASE SENSITIVE! |
Re: Epic Heroes Mod II-version 1.5(sign up!)
that is the one thing i disliked about the map-no natural barriers. It is a solid map, but there really should have been no movement allowed through mountains. Dr. P is a quick expander, so I am sure the map reflects his desire for early expansion.
Turns are sent in to turns@llamaserver.net Llamabeast has a long post on how to play games on his server in this forum if anyone is having trouble. |
Re: Epic Heroes Mod II-version 1.5(sign up!)
Ok, I got admin. powers and set the host to 48 hours. There is a long delay on the 1st turn only to make sure newer players figure things out.
After turn 1 hosting will be on 48 hours. Quickhost is on, so if everyone gets in their turn, the game will still move rapidly in the early phases. |
Re: Epic Heroes Mod II-version 1.5(sign up!)
I like the map.
Good one Dr.P |
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