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-   -   SC Arena Competition Over! Results on page 9 (http://forum.shrapnelgames.com/showthread.php?t=37148)

K December 18th, 2007 07:26 AM

Re: Build Your SC Arena Competition!
 
So, I've sent in my next SC for Combat 2 (after sending in one that needs to be ignored).

I will be avenged!

calmon December 18th, 2007 08:16 AM

Re: Build Your SC Arena Competition!
 
@Potatoman

Please make sure every nation has all pathes full researched. Its important for the "Cast spells" command after the 5 initial rounds.

vfb December 18th, 2007 10:28 AM

Re: Build Your SC Arena Competition!
 
easyspell.dm can do that for you:

http://www.shrapnelcommunity.com/thr...;Number=566396

mathusalem December 18th, 2007 12:18 PM

Re: Build Your SC Arena Competition!
 
is an oracle with double ring of wizardry and double ring of sorcery is legal ?

Baalz December 18th, 2007 01:28 PM

Re: Build Your SC Arena Competition!
 
Quote:

mathusalem said:
is an oracle with double ring of wizardry and double ring of sorcery is legal ?

Well, as it would seem that there is no advantage to taking the oracle for magic paths (since everyone will have the same number), you could equip ring of sorcery, ring of wizardry, robe of the magi, crystal shield, rune smasher on any "regular" slotted unit to get the same magic and penetration (with a bonus of having extra reinvig)...plus you can add a starshine cap assuming astral is what you're going for so it'd actually be better.

calmon December 18th, 2007 02:33 PM

Re: Build Your SC Arena Competition!
 
Quote:

mathusalem said:
is an oracle with double ring of wizardry and double ring of sorcery is legal ?

You can't choose oracle because its immobile (and those can't join the arena)! But 2 equal rings in 1st and 3rd slot is allowed at the moment.

NTJedi December 18th, 2007 02:43 PM

Re: Build Your SC Arena Competition!
 
Quote:

calmon said:
@Potatoman

Please make sure every nation has all pathes full researched. Its important for the "Cast spells" command after the 5 initial rounds.

I agree... also the first post within the topic should be updated to include the updated rules, deadlines for SC entry, and the date and time for the next arena event.

Potatoman December 18th, 2007 04:17 PM

Re: Build Your SC Arena Competition!
 
First post has been updated. Please look at the clarifications sections for more information about how the 5 path rule works.

Also, immobile pretenders ARE allowed. I will mod them to have a mapmove of 1 if you'd like to choose one.

quantum_mechani December 18th, 2007 04:25 PM

Re: Build Your SC Arena Competition!
 
Quote:

Potatoman said:
First post has been updated.

Also, immobile pretenders ARE allowed. I will mod them to have a mapmove of 1 if you'd like to choose one.

I think you'd likely have to to #clearspec, to remove the immobile tag.

Nikolai December 18th, 2007 05:27 PM

Re: Build Your SC Arena Competition!
 
My SC relied on "Enslave mind", got few kills, and got killed by pretender that was immune, I am glad that next round will have no pretenders enabled.

No that I would use same strategy or anything :-)


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