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Re: Modding shortlist
I'd like to have more headroom in adding mod objects. In particular the limited number of newspells (144 - 3.23 additions) allowed doesn't let me play all the mod nations I want + Mytheolgy/Antilarium + CPCS + Holy Wars, etc. In fact Mytheology/Antilarium + CPCS leaves >20 newspells for other mods. The number of images (<1000) in a mod is tight unless splitting them up works. The limit of newmonsters is also a limit to the number of mod nations that can be played together. New weapons are very popular with modders, but there is still room even with a lot of mods. More custom nametype tables would be nice.
So how many pearls does all this cost? |
Re: Modding shortlist
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I have a spell in CPCS "Curse of the Four Horsemen" that I just now realized takes 5 spells slots. I immediately started to think "Can I afford it?" do I need to change it? But it's working thematically and nicely now. I don't want to castrate my baby! :( I can work with the other limitations, but this kinda brought me down. I'll probably have to tone down the amount (and quality.. nextspells are my foe now!) of spells I was intending to add to Holy War. |
Re: Modding shortlist
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Jazzepi |
Re: Modding shortlist
If you're having trouble with running low on spell slots make a mod for each era specifically and overwrite some of the national spells in that era if possible. Then again I guess you wouldn't get that many extra slots from that.
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Re: Modding shortlist
Surely you should overwrite national spells from other eras?
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Re: Modding shortlist
As Sombre said, it isn't too much. Here's the list of national spells by nation:
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0 - [160, 811]
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Re: Modding shortlist
I'm a big fat [US]American and I want more :) Seriously, my wish is still for more number room for mods all over. Most of what I have been playing with puts all the original nations in the game plus as many mod nations as will fit (more more more).
Thanks for codediving lch. Nice formating too, I just pasted it right into DMG. I can implement this as a workaround but I am unenthusiastic. |
Re: Modding shortlist
Nation number increases are unlikely, as doing that will start breaking things that cannot be easily fixed. No idea about the spell and item limits and whether those can be increased.
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