![]() |
Re: Conceptual Balance 1.3, updated documentation
Yep, I'm pretty sure it is.
|
Re: Conceptual Balance 1.3, updated documentation
Quote:
|
Re: Conceptual Balance 1.3, updated documentation
secondaryeffect means the target needs to be hitted (sucessfull attack vs defence strike) to get the effect.
secondaryeffectalways just needs an attack, sucessfully or not the effect will be processed. Thats why the brand weapons are so usefull. With the misspell secondaryeffect is used (like the item in base game uses). With a triggered AOE>1 on a weapon/effect you always risk to hit yourself. |
Re: Conceptual Balance 1.3, updated documentation
Quote:
|
Re: Conceptual Balance 1.3, updated documentation
Quote:
|
Re: Conceptual Balance 1.3, updated documentation
Not sure if this is the right place, but I found a small, almost insignificant bug. Niefelheim giants (the big sacred troops) have their ages changed from 300 out of a 1000 to 22 out of 50, same as humans. It's not mentioned in the patch notes so I assumed it was unintentional, not some nerf of them for balance. Sorry if it's been mentioned already in the previous 12 pages.
Anyhoo, truly an awesome mod. Thank you for extending my enjoyment of the game! :angel |
Re: Conceptual Balance 1.3, updated documentation
Given that I'm a big fan of this mod, q.m., I'd like to suggest you to rethink the "Touch of Madness policy" of making it cost a N gem. While Blink is often just annoying and making it require 1 S gem to cast is great, ToM has some important uses.
If the opportunity that the caster himself goes Berserkr annoys you so much you could maybe consider, if you can, to increase the range. But for i.e. a maenad EA Pangaea this spell is almost a must, even with the chance of some random Pan going mad sometimes, so well... think bout it. :) Just a suggestion ;) I continue thinking the mod is great fun |
Re: Conceptual Balance 1.3, updated documentation
Any new upcoming versions of CBM planned? Love this mod! CBM has made my single play experience against the AI much more challenging! Thanks QM! :)
|
Re: Conceptual Balance 1.3, updated documentation
i will not go so far as saying "vanilla dom3 sucks" .......
but men, you spoke out of my heart... love that cbm mod. |
Re: Conceptual Balance 1.3, updated documentation
I dont know if this has to do with the CBM mod or the Worthy Heroes mod but playing as Atlantis the hornblower hero appeared and drowned. I use the worthy heroes mod + burning heroes. Is there a way to fix this so that water nations do not get land heroes that will drown?
Edit: Ah this might be the problem: http://forum.shrapnelgames.com/showthread.php?t=36670 Quote:
|
All times are GMT -4. The time now is 11:42 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.