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Re: Cataclysmic Dragons
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Re: Cataclysmic Dragons
How's this project doing?
Any chance it will be out by next patch? :cool: ::ham::house::potion::target::computer:: |
Re: Cataclysmic Dragons
Just saw this idea bumped and I'd like to chime my support. Check out Dragons of the Sixth World or something (forgot the exact name but a source book for Shadowrun.) Now THOSE are DRAGONS. Elemental forces of magic/nature that you just don't **** with. None of this "get a chest wound off a lance and relegated to forge/research" bs.
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Re: Cataclysmic Dragons
If honey would like a few shortcuts (assuming graphs are the bottle neck) he can use my (originally stolen) graphs of the dragon nation mod (and maybe resize them if he still insists on even huger dragons and recolor and other adjustments are just as possible of course. It's probably not the way he wants to go but he could always replace them later.
Kissblade.. check out the ancient dragon summons I have in my dragons mod and see how impressive you think they are (they where meant to be impressive :D) Not much commanders would survive an assassination by my assassin summon (well he's just mean and probably assassinations with him are a waste of time since he could hurt whole armies bad, but it's thematic) or my dragon of light.. some of the elder dragons are nasty too :D... |
Re: Cataclysmic Dragons
Sounds worthy of being an opponent in an MP game.
Do they AI well? |
Re: Cataclysmic Dragons
They probably would have made a good AI nation in the original version. If the AI knew how to build armies, anyway. Since then they've been nerfed pretty hard and the AI would probably have a pretty hard time being effective with them. The dragons Aezeal was referring to are all summons, with pretty hefty gem and research requirements.
For example the summoned assassin he was talking about requires alteration 6, 50 or so death gems and I think death 3 or 4 to summon. It also has ethereality, 100 or so hp and can natively cast soul vortex. |
Re: Cataclysmic Dragons
Well it's pretty easy to make the nation better for AI, just lower the cost of the recruitables by about 20 gc and 10 rec each :D the AI will send hordes of pretty strong, high HP and 2 attack troops your way then(would work for any nation though, but for these especiallY) Ow and set price for the wyrmlings too 999 so they don't get recruited. The AI probably won't use the summons very well but... the recruits and commanders are pretty decent in their own right. Try the nation Gandalf :D (Í've tried to balance it for MP so it's weaker since very strong troops and commanders are more easily exploited by human players, especially the once they get to the summons I made with all sorts of magic, abilities and resistances)... of course it would only take a few letters/numbers in the .dm file to make all summons recruitable too... which would severly overpower the nation :D
Anyway HOney could use my (stolen) graphs as temp replacements and update the mod later on. There are other endgame summons mods though (not played them... I never get to end game summoning.. to be honest I've never seen any of the angels, devils nearly only on enemies in MP and one SP game (demon monkeys) etc. |
Re: Cataclysmic Dragons
Hmmmm. Maybe I will try your nations with the summons as recruitables--I need a good opponent for an Ashdod + LA C'tis combo I am going to try.
-Max |
Re: Cataclysmic Dragons
Seriously.. start with the nation with lower cost then.. those summons will kill you if you encounter them en masse in year one - two.
Anyway I'd be glad if you like the mod but let's discuss it in it's own thread and wait for Honey to reply to the requests made in here. |
Re: Cataclysmic Dragons
Why is it this was never moved to the maps and mods subforum? It's a mod right? (In progress, presumably)
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