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Re: Ooh, ooh, new info on patch page!
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Well and that just won't do - and it's the crux of the war between balance and theme. Honestly I think most people would agree that some sort of change would benefit the game as a whole, however it would be hard to get someone who has actually played R'lyeh, to not agree that insuring all freespawns are free of upkeep, must accompany a reduction in cash-flow. Personally I think that doubling the popkill rate will be plenty of a balancing factor. At that point, it already becomes useless to try to use Growth to mitigate poploss and to "farm" your peasantry. Any change that forces R'lyeh to limit Dom spread in order to maintain viability, will kill their ability to survive (the Temporal has a high Void resistance?). So ultimately, the mechanics need to work out so that R'lyeh can continue to function, while pushing their Dom outward. This means minimizing upkeep costs - or else there is no reason that they will not stagnate and wither away sooner than later. Also, and probably too difficult to implement - it would likely help if normal "mortal" troop types simply stopped spawning altogether in any "barren" territories. Where are all of these Tritons coming from? No one lives there! :doh: |
Re: Ooh, ooh, new info on patch page!
I'd have thought the easy way to mitigate upkeep costs would be to keep sending your freespawn out to die in battle.
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Re: Ooh, ooh, new info on patch page!
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Re: Ooh, ooh, new info on patch page!
To an extent, the popkilling is going to help kill off the awful gold draining freespawn, by starving them all to death. This is especially true of the aquatic ones.
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Re: Ooh, ooh, new info on patch page!
Too bad there are no hidden gold mines underwater to tax at 200%...
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Re: Ooh, ooh, new info on patch page!
Sombre has a good point.
Personally I think it would be more fun if R'lyeh's dominion would occasionally cause horrible creatures from the void to break loose and wreak havoc on their provinces, or assassinate commanders. Maybe generate horror attacks/marks. Their maximum number of candles could increase the chance of a random event happening, or just the chance of a random event being bad, say by 2% per candle. Or it could be a chance for an event completely seperate from luck events, to increase the chances of them happening. I'm aware none of these will probably ever be implemented, they just seem like they could be a fun way to make life harder for R'lyeh :) |
Re: Ooh, ooh, new info on patch page!
> Also, and probably too difficult to implement - it would likely help if normal "mortal" troop types simply stopped spawning altogether in any "barren" territories. Where are all of these Tritons coming from? No one lives there!
But people ARE living there, they just don't do anything except dream and sleep and stuff. Reductions or removal of upkeep on dreamers is not an unthematic solution to the problem. Then they still starve and the economy as a whole will suffer some, but the dreamers do not demand anything for their services. They just dream after all. |
Re: Ooh, ooh, new info on patch page!
KO,
Unusual time for you to be on the boards. No school today? Or do you transform into some sort of (more) hideous creature on Halloween? :) |
Re: Ooh, ooh, new info on patch page!
I think it's actually KO's evil doppelganger posting. It only emerges on Samhain, and wreaks havok on dev schedules before disappearing for another year.
AFAIK KO only transforms on full moons - now if it were Halloween and a full moon there would be a really good reason to worry. |
Re: Ooh, ooh, new info on patch page!
There is a november break in sweden this week. I was in Stockholm on some curriculum development (or whatever it is called) monday and tuesday, but I'm free now. I'll probably work some more on Jomon today, but I have some other matters to attend to as well.
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