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Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix
Some things would rust horribly in the sea. Clockwork horrors definitely shouldn't work underwater, as their mechanisms would sieze up in like a day. Probably the same for mechanical men.
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Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix
A new use for the 'taking damage underwater' mod command, you say??
Gosh. |
Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix
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Re: Underwater Gameplay Improvement Mod- "Global" version released.
OK, UWGIM global released! Note that the .dm file does not overwrite the old one, you should just delete the old "UWGIM-global" .dm file before DL'ing the new version. This version make absolutely no national changes and is intented for those who like their UW nations as vanilla as possible.
I have tested that most of the spells work underwater, but I really can't test the balance of applications of all these changes. Especially the water evocations working underwater is a BIG change and I'd like to hear thoughts on the matter. (Hint: Expansion with "cold blast" is fun because there are no archers to kill your mages). I also didn't up any prices on anything because of it got UW access, which might raise minor balance issues but I really doubt it. I also only went through the national summons on wiki. I might have missed some national units and spells that should be castable underwater. If you see something that does fit with the logic of this mod, please report it and I'll fix it. List of changes this "global" mod version makes: Code:
"Global Changes" Panganea Carrion creatures, national undead summons (Shura, Civatateo, Baen Sidhe), Monster & Jaguar Toads The "national" version of UWGIM will be released sometime in the future and concentrate on making EA/MA Oceania/Atlantis suck considerably less. |
Re: Underwater Gameplay Improvement Mod- "Global" version released.
Mmm, Shura getting amphibian.
This actually might make most of the UW nations more viable--especially the Manifest Vitriol/Vine men shenanigans. Oh my goodness, you can field summons armies without needing to give all your casters amulets of the fish <3 The only truly silly spell I see is Earthquake...you're swimming. |
Re: Underwater Gameplay Improvement Mod- "Global" version released.
yeah earthquake doesn't make sense. falling frost.... not sure if the frost would "fall" in the water. or at least not that painfully.
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Re: Underwater Gameplay Improvement Mod- "Global" version released.
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Re: Underwater Gameplay Improvement Mod- "Global" version released.
Earthquake makes a lot of sense to me - I would actually expect it to be very nasty in the real world, because of the shock waves being transmitted through the water.
The ones I don't think should be included are Rust Mist, Healing Mist and Freezing Mist, and arguably Sleep Cloud, because (a) mists don't make a lot of sense under water, and (b) they are horrible spells whose graphics make my game run so slowly that I generally have to give up watching any battle in which they are cast. Mainly (a) though. On the other hand I think Cloud of Death makes sense under water as it could be seen as a purely mystical cloud. I also feel Cold Bolt, Cold Blast and Slime don't feel right, as they appear to have momentum and you'd expect them to get stopped in their tracks underwater. However I can see why you've included them and I think it's probably fine. I also agree that Falling Frosts doesn't feel right, but reckon that on balance it is probably okay and again it is useful to include for gameplay. At least there is consistency that, admittedly surprisingly, all the cold evocations work underwater. If there were no shortage of spell slots I would be tempted to make alternative versions of Cold Bolt, Cold Blast, Slime and Falling Frosts which were underwater-only, had exactly the same effects, but had different graphics and descriptions which were more consistent with being underwater. However the lack of spell slots means this probably isn't worthwhile. |
Re: Underwater Gameplay Improvement Mod- "Global" version released.
Oh, I forgot to actually say my main reaction - this looks really great, thanks Burnsaber!
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Re: Underwater Gameplay Improvement Mod- "Global" version released.
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