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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
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If all goes well, Dr. DrPraetorious will have time to do this game justice then :). |
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
PhD thesis?
Good luck!!! |
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Trumanator - Regrettably I have no plans to storm your fort any time soon. You've demonstrated you can kill an arbitrary number of my men at arms. :(
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Does anyone object to a rollback?
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I'm a bit confused. I looked at the llamaserver a couple days ago and it said the turn would host on monday 30th nov. But it hosted last night and I staled of course.
I don't mind a rollback I guess, I don't really mind either way though, this game isn't hotly contested or anything. |
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I'm easy. I'm pretty much out of the game to be honest.
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Yeah, I thought I had pushed hosting back to Monday. So I'll do a rollback.
Or - does anyone object if I declare myself victor? I think I ought perhaps to actually *win a battle* against Sombre first :), but it's pretty clear that I'm winning the war, yes/no? |
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Yeah I wouldn't mind if you did that - I can't see any way that I could beat you long term. You have a much better economy, globals etc and you have a better lategame nation too, really. The entire war is taking place in my territory also.
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
So my army of poison golems will never reach the front :(.
Very well, unless I hear an objection, I declare myself winner! Huzzah! I'll have some balance feedback on my own nation shortly. |
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Well, seeing as how this seems to be over, I'll post my thoughts on Skaven and Brettonia now.
Skaven: First, I like the feel and theme a lot. This is a beautiful mod. Also, I managed to accomplish my main goal for the game: not be the first to die. :D That said though, the early game is just incredibly weak. Your troops are just not good enough to carry you, particularly on a NI map where you can't hire any arrow catcher indies. Anyone with arrows is going to rape you utterly. Yes, I know that Skavenslaves and/or plague monks can be decoys, but once engagements reach a certain size, they just die too fast to be effective. Even when you make it to the enemy lines, you take a ridiculous amount of casualties. Your armies are nowhere near sustainable. While your mages aren't bad, the lack of decent blockers hurts. Your summons are okay, but the warp_ throwers seem to be bugged, as they had a tendency to run straight into melee without shooting. Of course, its entirely possible that a better player would be able to come up with a killer strategy. Still, I think that the very weak early game severely restricts your options. Brettonia: While of course llamabeast will have the best overall view of things, I will still make a few observations. First, freespawn archers are perhaps a bit much, particularly against Skaven. Second, having what amounts to an income and resource independent recruitment is a difficult thing to balance. It might have been interesting to see how they might have done had llama been able to recruit damsels in his cap every turn for a respectable research. |
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