.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Sign of the Hammer - A Warhammer Mod Game. Game on! (http://forum.shrapnelgames.com/showthread.php?t=43945)

DrPraetorious November 19th, 2009 09:50 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
Quote:

Originally Posted by Sombre (Post 718478)
I quite like the long extensions - I've been so busy recently I've had to rush a lot of turns even when I had ages to take them in. I'll try and free up more time though. Things have calmed down at work a bit at least. I'm liking this long layoff currently though :]

Well, then you'll love this one. I'm extending the next turn until Wednesday (that's 120hrs or so I think,) because I'm defending my thesis on Monday. Tuesday I will be drunk.

If all goes well, Dr. DrPraetorious will have time to do this game justice then :).

llamabeast November 21st, 2009 08:30 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
PhD thesis?

Good luck!!!

llamabeast November 21st, 2009 08:31 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
Trumanator - Regrettably I have no plans to storm your fort any time soon. You've demonstrated you can kill an arbitrary number of my men at arms. :(

DrPraetorious November 26th, 2009 09:25 AM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
Does anyone object to a rollback?

Sombre November 26th, 2009 06:08 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
I'm a bit confused. I looked at the llamaserver a couple days ago and it said the turn would host on monday 30th nov. But it hosted last night and I staled of course.

I don't mind a rollback I guess, I don't really mind either way though, this game isn't hotly contested or anything.

llamabeast November 26th, 2009 06:52 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
I'm easy. I'm pretty much out of the game to be honest.

DrPraetorious November 26th, 2009 09:26 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
Yeah, I thought I had pushed hosting back to Monday. So I'll do a rollback.

Or - does anyone object if I declare myself victor? I think I ought perhaps to actually *win a battle* against Sombre first :), but it's pretty clear that I'm winning the war, yes/no?

Sombre November 27th, 2009 05:12 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
Yeah I wouldn't mind if you did that - I can't see any way that I could beat you long term. You have a much better economy, globals etc and you have a better lategame nation too, really. The entire war is taking place in my territory also.

DrPraetorious November 27th, 2009 08:45 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
So my army of poison golems will never reach the front :(.

Very well, unless I hear an objection, I declare myself winner! Huzzah!

I'll have some balance feedback on my own nation shortly.

Trumanator November 28th, 2009 05:42 PM

Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
 
Well, seeing as how this seems to be over, I'll post my thoughts on Skaven and Brettonia now.

Skaven: First, I like the feel and theme a lot. This is a beautiful mod. Also, I managed to accomplish my main goal for the game: not be the first to die. :D That said though, the early game is just incredibly weak. Your troops are just not good enough to carry you, particularly on a NI map where you can't hire any arrow catcher indies. Anyone with arrows is going to rape you utterly. Yes, I know that Skavenslaves and/or plague monks can be decoys, but once engagements reach a certain size, they just die too fast to be effective. Even when you make it to the enemy lines, you take a ridiculous amount of casualties. Your armies are nowhere near sustainable. While your mages aren't bad, the lack of decent blockers hurts. Your summons are okay, but the warp_ throwers seem to be bugged, as they had a tendency to run straight into melee without shooting. Of course, its entirely possible that a better player would be able to come up with a killer strategy. Still, I think that the very weak early game severely restricts your options.

Brettonia: While of course llamabeast will have the best overall view of things, I will still make a few observations. First, freespawn archers are perhaps a bit much, particularly against Skaven. Second, having what amounts to an income and resource independent recruitment is a difficult thing to balance. It might have been interesting to see how they might have done had llama been able to recruit damsels in his cap every turn for a respectable research.


All times are GMT -4. The time now is 08:44 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.