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-   -   RAFT - Late Age (Game Over!) (http://forum.shrapnelgames.com/showthread.php?t=44566)

Amonchakad January 12th, 2010 12:38 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I hereby rename this game as "The game that will never be";)

Seriously though:

Quote:

Originally Posted by Kojusoki (Post 725932)
How about reducing number of players...? And maybe changing the map a bit?

And how would you do that, exactly? We don't know who keeps sending the unmodded pretender(s)...perhaps we might at least check who is NOT following this thread?

Alpine Joe January 12th, 2010 01:44 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I would be up for redoing the game entirely, with new teams, and players. Having a person on some team that isn't really interested enough in the game to read instructions properly is a disadvantage to that team.

Krauser January 12th, 2010 02:21 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Yeah, or at least have all players post to confirm their pretenders are CBM 1.6 compatible (double check to be sure).

FAJ January 12th, 2010 02:51 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Suggestion for if we were to restart from scratch, or try this again:

1. Have a pool of team leaders and a pool of team members.
2. Assign members randomly to the leaders.
3. Assign the nations randomly to each team, inform the team leaders by PM.
4. Have the teams work out their picks/strategies amongst themselves.
5. Have the team members send their pretenders to the team leader.
6. Team leader can then test each, if they wish.
7. All team leaders should have access/password to alter the e-mail for each nation
8. The team leader uploads the team pretenders and sets the e-mails appropriatly on llamaserver

This method would require the honor system. We would need to trust the team-leaders to not peek at the other nations e-mails in order to try and decipher who is playing what. I think that level of integrity can be expected of the leaders.

This would also promote communication between team members and their leader. It is easier to keep track of the few teams and leaders than it is to try and keep track of a big pool of anonymous uploaders.

Kojusoki January 12th, 2010 03:59 PM

Re: RAFT - Late Age (map selection and pretender design)
 
well I suggest to make a deadline. Once again, EVERYBODY is doing his pretender and uploding until Wensday. Those who are late, are out - doesnt matter if are checking emails/forums or not.. I think if there are teams which have some not too interested players - if those players are out from the very begining, it will dont bother them too much anyway.

It will speed up the game also - if we are starting it for so many days, we will enter turn 10 in 2011... At leats me, who was really excited, is loosing heart for this game.

Makeing new teams will take another 2 weeks...

Dark Kitty January 12th, 2010 04:27 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Kojusoki (Post 725963)
well I suggest to make a deadline. Once again, EVERYBODY is doing his pretender and uploding until Wensday. Those who are late, are out - doesnt matter if are checking emails/forums or not.. I think if there are teams which have some not too interested players - if those players are out from the very begining, it will dont bother them too much anyway.

It will speed up the game also - if we are starting it for so many days, we will enter turn 10 in 2011... At leats me, who was really excited, is loosing heart for this game.

Makeing new teams will take another 2 weeks...

Having 2 or 3 teams of 2 and 1 or 2 "teams" of 1 might be a problem for balance, don't you think?

A big game like this is going to take time anyway. I would rather us to take one more week, sort problems and have a nice game than rush and discover later we still have some problems...

Kojusoki January 12th, 2010 04:53 PM

Re: RAFT - Late Age (map selection and pretender design)
 
and after next week we will find out that even then, there will be 3 persons missing...what then?
we can start it asap, merge incomplete teams, or start everything again... but the same problems will occur im afraid

Sir_Dr_D January 12th, 2010 05:22 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Dark Kitty (Post 725964)
Having 2 or 3 teams of 2 and 1 or 2 "teams" of 1 might be a problem for balance, don't you think?

A big game like this is going to take time anyway. I would rather us to take one more week, sort problems and have a nice game than rush and discover later we still have some problems...

At the same time, if a player is finding team members unresponsive, it would have been there responsibility to complain about it by now and get another member reassigned. If there was communications issues they should have been reported.

I say we leave a deadline of two days. Everyone should email their pretenders to LumenPlacidum by the end of that time. He can then check to see if the game works with all the pretenders added. If not he can find which one is causing the problem. That pretender will then be removed from the game. LumenPlacidum can then upload to the llamaserver, and change the email addresses to the appropriate ones afterwards.

Team members should make sure that each others pretenders are submitted by the deadline, and are created using the CBM mods. If the team does not have the comunication facilities set up yet to do this, they won't do well in the game anyway.

Kojusoki January 12th, 2010 05:43 PM

Re: RAFT - Late Age (map selection and pretender design)
 
"If the team does not have the comunication facilities set up yet to do this, they won't do well in the game anyway."

Sir_Dr_D - 100% agree

Sir_Dr_D January 12th, 2010 06:09 PM

Re: RAFT - Late Age (map selection and pretender design)
 
To be fair, it may not be non-CBM pretenders that are causing the game to crash. It could be a problem with the map, as an example.


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