.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Lunar Sea - a second bout of modness. Closed - map selection underway. (http://forum.shrapnelgames.com/showthread.php?t=45117)

militarist April 10th, 2010 09:43 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Herr Heimlich,I'll give you a hint. Read Baal'z Hellheim guide. You will know how you can have fast and early research.

Graeme Dice April 10th, 2010 10:57 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Well, for Arcoscephale, the research comes from philosophers. They are research 8 in a sloth 3 dominion, and cost 50 gold each. The expansion rate comes from mercenaries and a dragon.

rdonj April 11th, 2010 12:16 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Anyone who started with an awake research pretender could easily have 150 research by turn 8.

And yeah some of you are going a bit slow. You should really have a minimum of one province a turn expansion by the end of the first year.

Apsophos April 11th, 2010 07:06 AM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Quote:

Originally Posted by Herr Heimlich (Post 740044)
And this is without speaking of the research according to the score table. I mean, Tien, Arco and Yomi all have research over 150?! At turn 8?! Did I miss something here?!

Research pretender, yes. I often do that. It's no big deal, the advantage tends to fade out in favor of those players who have more provinces/castles/gold.

As for expansion, it took me quite some games to learn to have the acceptable rate I have here. Did you read the guide about Tir na n'Og and do some quick tests in SP?

Sensori April 11th, 2010 01:25 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
If you're looking at Vanheim's expansion speed, stop looking at it right now. It's in no way comparable to everyone else due to the 3 stales by the original player and the fact that I had to build an expansion army myself from scratch since the other one was wiped out due to an unfortunate accident with freaky indie mobs and lavamen! :p

Herr Heimlich April 11th, 2010 05:23 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Quote:

Originally Posted by Apsophos (Post 740083)
[...]
Did you read the guide about Tir na n'Og and do some quick tests in SP?

I did the latter but could only find a guide about Eriu. So, not much to be found there...

militarist April 11th, 2010 11:16 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
It looks like wars have started. Bloody Lanka is eating demons of Yomi, but who has attacked Arco, with it's awake Dragon and perfect lands?

Zeldor April 11th, 2010 11:18 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
I know everything, I can sell info for cheap :)

Apsophos April 12th, 2010 02:48 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Quote:

Originally Posted by Herr Heimlich (Post 740157)
I did the latter but could only find a guide about Eriu. So, not much to be found there...

That must be the one I used for my TNN game, maybe that's why I did so bad. It covers the use of sidhe lords though.

Zeldor April 15th, 2010 12:31 PM

Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
 
Anything interesting happening? IT looks like Pan killed Marv, Lanka killed Yomi. Who is killing TC?


All times are GMT -4. The time now is 04:59 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.