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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
I vote no.
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Size 6 Phoenix automatically gains immunity to Wind Ride, which is a perfect way to get rid of immortal being.
I ran several test with trampling Phoenix and can say - not a single bird was hurt in the process, they all were carefully (not without a couple of affictions though) placed into capital after death. But I had few incidents with multyplying Phoenixes as a result of trample instead, and I thought recent patch was fixing this. My vote is no to size 6 Phoenix. |
Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Also, wouldn't size 6 Pheonix gain sort of immunity to trampling?
It seems like this bug needs to be fixed by IW. Give it size 6 is kinda like fixing a wrong with another wrong. vote, for size 6 phoenixes, or against? Yes: 2 No: 7 I think the current votes are sufficient to give rdonj the player's answer - no. |
Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Quote:
It's certainly a bug for illWinter to look at, but if bugs can be worked around via a mod, it's sometimes worth doing IMO (until IW get around to it). Of course it all depends on what the bug is, how much it affects games etc. WingedDog does make a very good point though (as is his usual habit) about size 6 making an immortal commander immune to Wind Ride. I certainly failed to consider this before when I said that I couldn't see what imbalance it causes. Guess it's just another occasional bug that creeps in now and again with Phoenix Pyre and/or immortal units. But at least those who are thinking of taking the Phoenix for this game should now be aware of the problem (and so have less course for complaining about it if this bug hits them during the game). |
Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
It's sort of hard to complain about something after the game starts, given RAND post rules.
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Calahan, the suggestion is to "fix" a bug in which the phoenix may die to trampling by giving it trample immunity. Trample immunity is not that trivial. It is valuable to have an immortal trample immune pretender when you get rushed by elephants. Such a trait should come with increased cost.
This is out of scope of this game. I (or rather - vote) say, let IW and/or CBM handle this. |
Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
Anyway, yes, it does seem like there is insufficient support for the idea to put it through. So there will be no size 6 phoenixes this game. Carry on, then.
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
There are many bugs with phoenix [that trampling thing, mirror image/glamour giving immunity to pyre explosion, sudden explosions without reason etc]. So it's generally not a good idea to pick phoenix if you want to win the game. It's great on defense of course, but not for winning wars and games. It goes rather well with C'tis though.
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Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
2 Attachment(s)
Attached is the final version of the map. I sadly didn't find the time in the end to do the visual alterations I would have liked to do if I had unlimited time (adding a new forest for every forest start mainly).
I did manage to balance a few of the starts out a bit though by adding and/or removing a few 'large' or 'small' province tags. In particular there were 3-4 starts that were adjacent to a large farmland province, which usually meant on average a +20k population province next to home. Thought that was a bit much, so I removed all the large province tags for these farmlands, which seems to have reduced them to a more acceptable average population of around 13k. (all the farmlands not adjacent to a capital are as they were) Also added a few 'large province' tags to the start locations that seemed to be struggling for gold a bit. Mainly some of the mountain starts with mostly mountains as adjoining provinces. Finally, I added the 'fresh water' tag to the provinces that border the two new rivers I put in. This is so the map is consistent with all the other provinces that are tagged as 'fresh water' (ie. All the provinces that border a river). Think that is all from me on the map front folks. There is no way the starts are completely balanced, as some are certainly better than others. But like I said previously on this, that's generally just part of the game. Hope I've gone some way to having the starts in vaguely the same street as each other though. Even if some of the starts are at the posh end of the street :) and some are in the slums :( Attached are two files. The smaller download is the final version of the .map file, which you will all need to download. The larger download is the .map and .tga file combined (which I hope WraithL will also attach or link to the OP for convenience). ***NOTE - If you downloaded the previous .tga file I posted two days ago, you only need to download the .map file attached to this post, as the .tga file is exactly the same as the previous one.*** @ WraithL - I've uploaded the map to the llamaserver (I think. I hope), so you can create the game now for Pretender uploads. The map should now be selectable from the "User-added maps" section, which starts about half way down the list of maps when the llamaserver asks you to select a map. This map is listed as "Alexander No Sites - For the YARG 2 game". (Edit: Having just checked, the map is currently at the very bottom of the list). Also, can you attach the complete map file (ie. larger file) I've attached to this post to your original post for easy access and retrieval. As it'll save players having to trawl through the thread to find the map later on if they have to do reinstalls etc. Or just provide a direct link from the OP to this post (since uploading large files can take bloody ages :() |
Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]
I cannot extract the tga file neither with windows integrated zip archiver, nor with winrar. They give me an "unknown compression method" message. What did you use to zip it?
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