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-   -   Mod: CBM 1.7 released (http://forum.shrapnelgames.com/showthread.php?t=46568)

Squirrelloid November 21st, 2010 05:09 PM

Re: CBM 1.7 released
 
Quote:

Originally Posted by Soyweiser (Post 763263)
Quote:

Originally Posted by Squirrelloid (Post 763260)
All the other real blood powers either have cheap(ish) B1 hunters, or B2+ hunters readily available.

Without SDR's a B1 blood hunter only has a (unconfirmed) 50% chance of successfully hunting slaves. Way to low chance.

With a SDR this raises to 90%. (Yeah, the percentages are influenced by the game settings).

Removal of the SDR just makes it very hard to blood hunt with B1 hunters. So these b1 mages are now useless.

and so you hire more bloodhunters without SDRs... I'm sure Mictlan is going to cry about it with its 60g sacred B1 mages... Seriously, this is not a tragedy.

Quitti November 21st, 2010 05:17 PM

Re: CBM 1.7 released
 
Quote:

Originally Posted by NooBliss (Post 763672)
In Kings of Drama Ulm seems to do just fine at the moment.

Did you consider that they had the elephant corps from turn 1 for themselves. Did you also consider that it's an expert playing the nation instead of a mediocre player? Did you also consider that while we don't know what's going on in there, he might've had easy start. One game does not make statistics. Especially the first 4 turns of one.

NooBliss November 23rd, 2010 05:11 AM

Re: CBM 1.7 released
 
That's exactly why I am saying 'give Ulm some time before declaring it too weak'. :)

Calahan November 23rd, 2010 06:56 AM

Re: CBM 1.7 released
 
Quote:

Originally Posted by NooBliss (Post 763795)
That's exactly why I am saying 'give Ulm some time before declaring it too weak'. :)

Well they've had 4 years so far, how much more time do you reckon they need?

NooBliss November 23rd, 2010 07:11 AM

Re: CBM 1.7 released
 
4 years since CBM 1.7? ^^

Calahan November 23rd, 2010 07:52 AM

Re: CBM 1.7 released
 
Quote:

Originally Posted by NooBliss (Post 763807)
4 years since CBM 1.7? ^^

Ah, apologies NooBliss, I thought you were arguing against the changes that CBM 1.7 made to Ulm. (since you were talking about them having decent troops etc, which they still haven't really got even with the 1.7 changes. Still no MR and a troop roster mostly full of 10's on base stats).

The hammer nerf hurts them the most though, as what hasn't been considered yet (or I haven't seen it) is how much the hammer nerf destroys some nation's diplomacy powers. As the likes of MA Ulm and EA Agartha can often survive the early game by grabbing some NAP's, along with the added "I'll give you a few free hammers if you sign a NAP" sweetener. I used this very successfully in the Legends of Faerun game (around 18 monts ago) to survive as EA Agartha when I started next to Lanka, Hinnom and Helheim (ie. I'd have been dead in 10 turns if I didn't have the option to give my neighbours several free hammers, which is the item they'd want the most in the first 20 turns).

So without hammers as bargaining tools, the weak Earth nations are more boned than ever. And each nation will likely require a complete re-write to make them competitive again in a hammer free world. As no amount of small tweaks will do it IMO. Neither will a forge bonus on mages, as it was the ability to "give hammers" that was the key to their early diplomacy options against uber neighbours. All IMO of course

Tryfan November 23rd, 2010 07:17 PM

Re: CBM 1.7 released
 
Can you use both 1.6 and 1.7 in the same install?

I want to start a new game but I have old games running 1.6 right now, I don't want to have to fight with things to make them all work together.

iRFNA November 23rd, 2010 07:21 PM

Re: CBM 1.7 released
 
I'm doing it, and it works fine.

rdonj November 23rd, 2010 09:17 PM

Re: CBM 1.7 released
 
As long as both mods are not enabled simultaneously you will be just fine. Mods in dominions are only switched on and off inside the game, so it's really easy to avoid conflicts... just make sure you switch off all mods other than the ones you want on before starting a new game.

XuanZue December 7th, 2010 03:58 AM

Re: CBM 1.7 released
 
i don't understand this change: :confused:

Quote:

Jade Knife, Saguine Dousing Rod and Dwarven Hammer unique


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