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-   -   Myth - EA, CBM 1.92, no diplo - tratorix/Agartha & Valerius/Vanheim win (http://forum.shrapnelgames.com/showthread.php?t=47744)

Valerius March 12th, 2012 02:50 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
Btw, I'm sorry to see utterdark go. That was working out well for me. Sure, I couldn't recruit any mages, but everyone else was in the same boat. Unlike everyone else, my supply of blood slaves continued unabated. A net gain, imo.

In any case, open the seal is good stuff. I like when CBM adds nation-specific spells and summons.

Larz March 12th, 2012 04:54 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
Quote:

Originally Posted by Valerius (Post 798345)
Btw, I'm sorry to see utterdark go. That was working out well for me. Sure, I couldn't recruit any mages, but everyone else was in the same boat. Unlike everyone else, my supply of blood slaves continued unabated. A net gain, imo.

In any case, open the seal is good stuff. I like when CBM adds nation-specific spells and summons.

Yeah, really cut back on the micro. Didn't have to worry about what to recruit, whether to build a temple or not, etc. Took me a little bit to figure out what was going on, had never seen Open the Seal. Pretty cool spell.

tratorix March 12th, 2012 05:26 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
Yeah, Open the Seal is pretty neat, the three SC's you get with it are pretty cool as well. It only spawns 30 umbrals though, which I was kind of disappointed with.

Ossa March 12th, 2012 05:31 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
Those SCs are evil. Plain evil.

tratorix March 12th, 2012 05:34 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
I <3 Soul Drain. :p

Valerius March 15th, 2012 01:45 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
I know Looming Hell isn't exactly the best global around but that's what I was ready to cast and at the very least it kept that slot out of everyone else's hands. ;)

Just so we're on the same page, my understanding is that we've decided to ignore R'lyeh and remove his VP from contention. We're also keeping VPs as the victory condition so in order to win you need to control 4 of 6 land caps.

Also, once I see all turns are in I'll start force hosting so we don't have to wait the full interval each turn.

Valerius March 15th, 2012 02:13 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
Btw, I really think BrodieSWR did a nice job with the map. I like the way it plays. And I was quite happy with my start location on the island. Obviously it was a nice defensible location but I also liked it from a thematic perspective - the norsemen setting sail to raid the mainland. :)

Valerius April 7th, 2012 05:05 AM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
I'm frustrated with myself that I staled last turn. :mad: While I lucked out and didn't suffer any major losses, at this stage of the game just wasting a turn not getting anything done is a setback. Guess the lesson there is to get my turns in earlier.

Valerius April 28th, 2012 11:31 PM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
Larz and Ossa, how would you two feel about tratorix and I sharing the win? This has really been quite a game with a lot of comebacks but I think probably at this point it would be very unlikely for TNN or Ulm to be able to get back in a winning position.

So I PM'd tratorix asking how he would feel about a shared win since I think it will take a long time for us to fight it out. He was open to the idea - as he put it, he has the caps but I've got the mobility. Of course this completely depends on you two being ok with this - if not, then we fight on.

Ossa April 29th, 2012 03:23 AM

Re: Myth - EA, CBM 1.92, no diplo - Running
 
I'm ok with this. Never stood a chance myself with all those high class SCs


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