![]() |
BETA TEST: Das Reich
BETA TEST
Quote:
The bombardment screen seems to take the range (and ammo) of the weapon in slot #1 for bombardment purposes. In order for a vehicle to fire an indirect fire weapon, it must be of a class able to fire indirect (ie SP Mortar) and have that weapon in slot #1. This can cause problems if you want a weapon with say sabot on the same vehicle ... (eg OBAT 35 #312 SPz sWS/2) The options seem to be: a. make it a non indirect firing unit class - the mortar then only fires direct b. move the mortar to slot #1 - the moved weapon loses sabot. |
Re: WinSP MBT: Das Reich
Quote:
You have all the relevant files - use SHPEdit to swap em in and out |
BETA TEST: Das Reich
BETA TEST
Quote:
Please excuse multiple posts (too long between them to edit), sorry. |
Re: WinSP MBT: Das Reich
Never used SHP edit, so maybe I'll have to teach myself. :)
|
Re: WinSP MBT: Das Reich
Quote:
As Monty said when the testing is done we will release a full version with all the relevant files including flag mods - we just need to decide which ones we want (or provide alts) |
Re: WinSP MBT: Das Reich
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?
|
Re: WinSP MBT: Das Reich
Quote:
Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags. |
Re: WinSP MBT: Das Reich
Quote:
|
Re: WinSP MBT: Das Reich
Quote:
|
Re: WinSP MBT: Das Reich
The mortar problem I've now dealt with. Will take a look at the Marders and Büffels and change the unit class to something else. I thought rocket-apc was an atgm class. Oh well, never mind.
|
All times are GMT -4. The time now is 10:14 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.