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-   -   Bug: Reports of bugs or possible bugs. (http://forum.shrapnelgames.com/showthread.php?t=50566)

Jestre May 10th, 2015 04:37 PM

Re: Reports of bugs or possible bugs.
 
Quote:

Originally Posted by PvK (Post 829928)
Jestre, I haven't had that problem, but it might help someone answer if you said what version of Mac or Windows you're on.

I wonder if maybe a firewall on your computer is blocking the game's attempt to connect to a security server, or something? But I'm just guessing.

Using PC windows 7.

ibol May 11th, 2015 09:46 AM

Re: Reports of bugs or possible bugs.
 
Hi, Jestre,
welcome to the forums! Sorry you're having troubles...

So: you only need to "register" the game one time. once that is done, it does not ever need to connect to the internet again.

We occasionally encounter "server" problems, but they have actually always been on the user's end: anti-virus software, firewalls, internet security settings, etc. One time a guy needed to reboot his router (he did it for his own reasons, and it solved his AI problem)

So, I suggest you turn off all that stuff, and register the game, then turn it right back on.

You can contact me directly and I can give you a *temporary* fix. saunders72 [at] Hotmail [dot] com. But some combination of the above suggestions should work for you.

Good luck!
Bob

Jestre May 11th, 2015 03:12 PM

Re: Reports of bugs or possible bugs.
 
I tried entering my activation code with the firewall down and a quick test showed it working so far, fingers crossed, thanks.

ibol May 17th, 2015 01:19 PM

Re: Reports of bugs or possible bugs.
 
Presented for your approval, a possible further solution to the "lighting" issues people struggle with:
https://youtu.be/NP-WBa4Kg8E

PvK May 17th, 2015 05:43 PM

Re: Reports of bugs or possible bugs.
 
That looks good, and would be very useful if something like that (or anything) could let you distinguish between what you can shoot at and what you know is there. It especially would help when you have a scanner on an away team, but also would be useful for when there's a difference due to sensor range vs. weapon range, or maybe even in those odd "they can shoot you but you can't shoot them" situations.

However, as a solution to the brightness thing, I'd want something to make the out-of-view known stuff bright enough to see easily. It looked like in the video like maybe you added a key for that, since the outside area became bright for a second? If so, that would work.

PvK May 19th, 2015 09:39 PM

Re: Reports of bugs or possible bugs.
 
Are Gruff supposed to be immune to Plasma Lance?

I tried using my Plasma Lance on a glowing Renegade Gruff Instigator several times, and it seemed to do no damage and caused no event in the log.

PvK May 20th, 2015 02:06 AM

Re: Reports of bugs or possible bugs.
 
I visited a ruins planet on a mission to clear it of insectoids. Two of those grouchy beetles were stuck on water tiles, unable to move. They weren't islands of land in the lake (there was another stuck on one of those) but actually on water tiles.

ibol May 20th, 2015 01:48 PM

Re: Reports of bugs or possible bugs.
 
PvK,
when you report something like that (insects on water), please provide a screenshot. That definitely should *not* happen; there's something in the spawning routine that is supposed to prevent it.
[edit] ok had a thought: maybe they were quadropi, but the quest routine converted them... interesting possibility...

re: gruff vs. plasma lance: you should be able to do it, but maybe it's because you are "friends" with the gruff in general, but this is a "renegade" and the game fails to realize the distinction in that case. checking...

[edit2]: have attempted to address both issues.

PvK May 20th, 2015 04:05 PM

Re: Reports of bugs or possible bugs.
 
Here's a screenshot of the bugs stuck in water:

https://drive.google.com/file/d/0Bwn...ew?usp=sharing

For the Gruff, yes I was in combat with that ship (it attacked me) but friends with the Gruff in general.

ibol May 21st, 2015 10:08 AM

Re: Reports of bugs or possible bugs.
 
thanks,
I have done something for both of those issues now in the current beta.
I'd expect release early june ;)


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