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Re: Omaha Beach - Scen #9
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NO junk on the west edge....... |
Re: Omaha Beach - Scen #9
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I let that run AI vs AI. When I went to bed it was on turn 21. Got up at 2:30 am and checked it and the game had ended on turn 61 https://i.imgur.com/S514aPO.png So......... NO Junk........ NO crashing Andy put his finger on the cause first try after a number of tests were run to elliminate other causes and the fix WAS in the smoke code We will run some more checks then apply the fix to MBT and run some checks. That will take time to do and then probably issue a replacement EXE but it has not been decided if we will do that now or wait until the next official patch / update To be determined . We know it fixed the edge junk and stops the crashes but now we need to test to see if there are any unintended consequences..... that can take time because initially we knew what to look for......with the "unintended consequences"........ we don't That said I did not see anything odd happening with this save game running but I wasn't specically looking for things other than the known issues Don |
Re: Omaha Beach - Scen #9
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https://i.imgur.com/x9ST6g3.png Not we start looking for any "GOTCHA!"s EDIT........ and I think I see one........ Note the building on fire in the first save with the junk is not burning in the save after the junk fix GOTCHA!...... So....... this could take awhile yet. Also note there is a burning wreck in one and not the other but these screen shots may not be from the same point in the game so I need to double check that too EDIT GOOD NEWS ( for me.) I restarted MBT with the release EXE and that first screen shot WAS from a later time in the game |
Re: Omaha Beach - Scen #9
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In this one particulae case that is not junk. The original sceanrio just used green grass to represent the ships and I changed it to pavement and missed that one spot..... now corrected |
Re: Omaha Beach - Scen #9
Good news........... so far
I found the save from later in the battle from the MBT Scenario WW3: Not so welcome that showed the junk, burning buildings and burning vehicles and using the EXE with the fix, the burning buildings and vehicles are still there but the edge junk is gone Testing continues |
Re: Omaha Beach - Scen #9
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Chances would also increase some more exotic, but easy to spot, consequences are found, I guess. |
Re: Omaha Beach - Scen #9
I said that in post #112
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Re: Omaha Beach - Scen #9
Hi DRG, the icon used when you first access this thread was a pissed off frowning face, now its a smiling happy face, so it seems like you might have solved the problem. What was it, or is it still to early to tell for sure? Anyway it looks very promising and I hope a solution was found, because like I say, it happened to me too along time ago, and all that junk sure got ugly and got on my nerves. It was so bad, the fix could be practically considered a graphical upgrade!
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Re: Omaha Beach - Scen #9
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Re: Omaha Beach - Scen #9
So, smoke had something to do with it. I knew it, but I didn't want to say anything because I might have accidentally caused you guys to chase a false lead, as I really didn't know for sure, I just had a hunch it was smoke related. The way the junk just laid over everything, made it look like it was green smoke. When it happened to me, I vaguely remember it never showed up until someone laid a smoke screen. I wonder if fire in general could also cause it, since fire also causes smoke.
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