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-   -   Omni Mod (http://forum.shrapnelgames.com/showthread.php?t=5855)

Lord Kodos May 23rd, 2002 12:38 AM

Re: Omni Mod
 
uhh some of the ideas are being implemented and others i am waiting for gold Version to arrive.As for the PI mod it should come out within the next few weeks.As for a playable demo..NO.I want this to blow you all away i do not want early ideas and such formulated with the release of a demo.Again the mod was around 30% completed before my hd erased and gold came out now it is around maybe 10% done

dogscoff May 23rd, 2002 10:38 AM

Re: Omni Mod
 
Quote:

getting tired of this one-man post-o-rama.
<font size="2" face="Verdana, Helvetica, sans-serif">Well, I can't say that it bothers me. Kodos keeps his "post-o-rama" to his own thread, and I for one like to drop in from time to time and see what he's come up with now.

If you don't like it, don't read the thread.

Quote:

If not, I very much doubt you will ever finish this mod.
<font size="2" face="Verdana, Helvetica, sans-serif">Maybe, maybe not. If he doesn't, it will be a shame but ultimately it will be his time wasted, not ours. I don't see why anyone here should get pissed off with Kodos for working on his mod and posting his ideas.

Quote:

&gt;lmao
As are we, at you.
<font size="2" face="Verdana, Helvetica, sans-serif">A bit harsh, maybe?

Rollo May 23rd, 2002 03:48 PM

Re: Omni Mod
 
I agree with dogscoff. Nobody forces you to read this thread. If you don't like it, ignore it.

I remember some time ago Lord Kodos had a thread "My ideas.." (or some such). In that he also posted every possible and impossible idea that he came up with. Very refreshing indeed. Oh, and speaking of "impossible" ideas: a lot of things that had once been thought of as impossible, have actually been realized or at least modeled in some way. You should not underestimate the things people can come up with as well as the possibilities SE4 offers in the way of modding / modeling things. On top of that the modability (sp?, does this word even exist?) of SE4 is increasing with (almost) every patch.

On the other hand, a lot of the ideas posted here are vague and seem to be not fully thought out. At least I have problems to understand what Lord Kodos means with some (a lot) of the things he comes up with. I would really like to see some of the things he has done already, even if it is only non-functional .txt files.

Lord Kodos - please give us more detail and/or samples of what you are trying to do. This is a very helpful board and some of the people here could actually help you with building your mod, if you'd just be a bit more specific and provide some data to look at. Personally, you made me curious about some things and sceptical about others. A preview of some things would be great.

Rollo

Lord Kodos May 23rd, 2002 09:38 PM

Re: Omni Mod
 
hmm after consideration parts of the mod may have their own mini mods before being implemented.So since my gold Version has still yet to arrive i am making a non-gold Version of the Sun-Dwellers mod.Alot of my ideas if you remember my old thread are so simple that no one has thought of them!So before PI comes out look for the Sun Dwellers mod...

PDF May 24th, 2002 01:12 AM

Re: Omni Mod
 
Well, personally I like this refreshing thread...
...Kodos has at least one great idea per day
...He swears work is in progress, ask for help but doesn't give any hint at what is done or what we could do (except cheering http://forum.shrapnelgames.com/images/icons/icon12.gif )
...so we can have all have fun asking him when it'll be done http://forum.shrapnelgames.com/image...s/rolleyes.gif
...and as Dogscoff pointed out, the thread isn't obstrusive
http://forum.shrapnelgames.com/images/icons/icon7.gif

BTW, did you rate Kodos ? I did ... http://forum.shrapnelgames.com/images/icons/tongue.gif

Lord Kodos May 30th, 2002 04:10 AM

Re: Omni Mod
 
BUMP

Lord Kodos May 31st, 2002 01:00 AM

Re: Omni Mod
 
U.U some general stuff

Okay in the mod supplies are not a quasi resource but are precious.Until cloaking or Quantam Reactorish things are researched ships travelling space are in trouble.Some systems are empty of anything witch means no allied Supply Depots to rest at.Also between Ethereal,Pirates,Nomads,Mercanaries,Monsters and more space dwelling things combat is often and nearly all ships need a garunteed safe route or some kind of escort.Thank god for space based corparations that run transportation services loaning escorts(NOT THAT KIND!XD) barges ferry and passage.

Lord Kodos June 1st, 2002 09:23 PM

Re: Omni Mod
 
Okay i have more-or less refined the flow of a races in-game evolution and this is more or less how it occurs.

Feral(basicly between the dawn of life to the end of the dark ages)-Industrial-Space Age(from the cold war space progreams to the tech we now posses and a little more advanced)-Empire(Basic SE empire)-Omnipotence

of course you can only choose between Omnipotent(intended only for the computer so as t be a challenge),Feral,And naturelly empire.

Also early colonies are quite an investment.Besides the problem of transporting colonists there,they are generly riot prone,due to the usual distance of early colonies and so on so forth.Even for developed empires you will see fringe worlds that will ocacasionaly require policing.Also planets for even developed empires should be well guarded,you never know when a omnipotent,monster,pirate,mercanary attack is going to come.

Lord Kodos June 4th, 2002 02:47 AM

Re: Omni Mod
 
hmm maybe i should change the name to Legacy of The Ra'Shrakil ?

Lord Kodos June 4th, 2002 03:28 AM

Re: Omni Mod
 
Okay please answer me about the name change.Also i am trieng to completly change everything and assign new graphics.I have already started doing this with the PI mod.


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