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-   -   Proportions + Devnull + special ingredients = Derek's Mod Gold (http://forum.shrapnelgames.com/showthread.php?t=5906)

Derek June 11th, 2002 06:42 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
Quote:

Originally posted by ZeroAdunn:
So what is going on with this mod?
<font size="2" face="Verdana, Helvetica, sans-serif">Still working on the next Version. I have NOT abandoned it http://forum.shrapnelgames.com/images/icons/icon7.gif

Derek

Derek June 11th, 2002 06:53 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
Quote:

Another question. I noticed in the new mod 1.08 that the external mount missles were supposed to be taken out. However, I noticed that I can still research them. Should this be so? Or am I thinking that something completely different was taken out.
<font size="2" face="Verdana, Helvetica, sans-serif">The mounts were taken out, were similiar to the mounts for weapon types, in that you could have the smae weapon, PDC for example, as a heavy mount, or large, or pulse, etc...

Mounts for missiles don't work correctly, and it is a hard code issue, so nothing I can fix.

External mount missiles were/are entirely different components. They are single shot missiles, (reload time of 30), that take up on 10 kT of space as opposed to regular missiles, with 40 kT(IIRC) of space. So, you can load more of them, but once they fire, they are done for that combat. It simulates a large number of missiles in tow, or mounted externally to the the ship, and are used to overwhelm the enemies point defense in the initial barrage.

Derek

Derek June 11th, 2002 06:56 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
The image problems are rather weird; I am having the same problems. Not sure what is wrong.

Derek

Tnarg June 11th, 2002 06:58 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
Still with you, this is a great mod; however, I'm curious to know what you might be adding to the next update, and a possible ETA. Would it by any chance radically change my current game. Which I might add is getting incredably involved and intense.

The AI, a 20th place AI, actually is putting up a hellish defense. I've finally taken their homeworld, but their remaing fleet refuses to give in and is doing a number on my assault fleet. Good job who ever revised the Serregetti AI.

Derek June 11th, 2002 07:02 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
Quote:

Originally posted by Tnarg:
Still with you, this is a great mod; however, I'm curious to know what you might be adding to the next update, and a possible ETA. Would it by any chance radically change my current game. Which I might add is getting incredably involved and intense.
<font size="2" face="Verdana, Helvetica, sans-serif">No, no radical changes, mostly bug fixes.

Quote:

The AI, a 20th place AI, actually is putting up a hellish defense. I've finally taken their homeworld, but their remaing fleet refuses to give in and is doing a number on my assault fleet. Good job who ever revised the Serregetti AI.[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Glad to hear it!

Derek

Derek June 11th, 2002 07:10 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
Part of the problems people are having with images even though you have d/l ed the image mod, you still have to do the following as per the readme file in the image mod

Quote:

To install this imagemod, copy all the contained files into your ".../SE4/Pictures/components" directory.
Replace "components.bmp" with "Newcomponents.bmp". All of the original SE4 images are contained in the new BMP, so all other mods and saved games will not be affected.
<font size="2" face="Verdana, Helvetica, sans-serif">Do this, and all should be fine, I think.

Derek

Derek June 11th, 2002 07:12 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
I take that back. All problems with components should be fixed, but the facilities.bmp is wrong. I'll look into it some more.

Derek

Shadowstar June 13th, 2002 07:35 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
its not just the facilities.bmp, its actual missing files. Like I had posted earlier, I am missing image files between Facil_073.bmp to Facil_100.bmp

These are actual files missing from both mod zips. To fix the problem, simply include these files in the next release.

[ June 13, 2002, 06:36: Message edited by: Shadowstar ]

Phoenix-D June 13th, 2002 08:19 AM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
"To fix the problem, simply include these files in the next release."

The mod does not and never HAS included those images. See, they are from the area reserved for standard SE4 images. Are you sure you aren't using the wrong #s?

EDIT: OK. Proportions uses some of those slots for images. In the Imagemod those were bumped to higher #s since 1-100 was reserved for standard SE4 images in case MM decided to add more images.

Phoenix-D

[ June 13, 2002, 07:24: Message edited by: Phoenix-D ]

Derek June 13th, 2002 04:45 PM

Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
 
Somehow I seemed to have gotten those files into my pictures directory. Most likely, they are relics from other mods, Proportions being the prime suspect. The next Versions of Derek's Mod will have the correct image numbers for the correct facilites.

Sorry about the confusion/problems.

Derek


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