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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Double click on the image. This will open up a window of little pics you can pic from. It will also reset the maximum value of the slider bar. The 900 value looks like it was just a default that I neglected to reset untill after you double click the picture. PS Good idea with the 'no image' thing. Just added it. Will be in next vesion. http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 18, 2002, 01:13: Message edited by: DavidG ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I dont know if I am doing it right but I am occasionally getting some wonky stuff. Ill try to figure out what I am doing wrong
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I think I got it figured out.
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Phased Shield Generation Value1 = Amount of phased shields generated. Value2 = </pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This ability can be used for facilities as well as components. I seem to recall at one point finding out that there were abilities in the game that are not listed anywhere in the abilities file. I can't confirm that at the moment, perhaps someone else can help with that. Maybe cross checking the components and facilities files with the abilities file will turn something up. If there are some then you are going to want to either add them to your modified ability file, or allow manual entry and not just selecting from the drop down list. Geoschmo |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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The only ability I know of that is not in the Abilities.txt is 'Launch Drones' This item is added to the list. I wrote a little prgram that scanned the abilities mention in components.txt and 'launch drones' was the only one not found also in abilities.txt. I really should check the facility and other files too. Thanks for looking it over. http://forum.shrapnelgames.com/images/icons/icon7.gif Edit: I noticed another one wrong: Component Repair. I also noticed that that the ability gets listed wrong if it is not correct in the new abilities file. ie when clicking Ship Yard facility the 'component repair' ability is not in the list so shows up as 'change bad event chance' even though it is ok in the txt file. I suggest anyone useing ver 1.6 leave the 'Filter Abilities list' unchecked untill I perfect it a bit more. [ November 25, 2002, 23:19: Message edited by: DavidG ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
So I wrote a little program that compared my modified AbilitiesNew.txt file to the components, facilities, vehicles and systemtypes files. The only ability missing was Launch Drones (which my program adds anyway). A couple errors in the file include: Cargo Storage and Component Repair should be Component and Facility items and Stop Open Warp Point and Close Open Warp Point were omited and should be for facilites.
I tested the new file with Stock, P&N and Proportions. Things seemed OK with stock and P&N files with the exeption that SJ uses the Star - Unstable ability to add notes. Proprotions did not fair so well. There seem to be a lot of abilites added to facilities that seem a bit strange to me. (ie like Boarding Attack for a Research Center. There may be a reason for these I dont know about. Anyway here is the updated file AbilitiesNew.txt Edit: here is the explaination for the unusual abilites in Proportions: Proportions question re: abilities [ November 26, 2002, 11:53: Message edited by: DavidG ] |
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Just checking...do you make allowances for abilities which have more than one use? I.e., the component repair for components and facilities? Or do you need to turn filtering off for that?
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG,
What does the "Use new sounds" actually do? Weapons components spedify a sound file, so by selecting "Use new sounds" is it going to a different directory? I really like the program, I tend to make all the changes with vi, but the total cumulative cost and the leads to list really help when trying to get an overview or balance things. |
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