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-   -   AI DEATH MATCH 2 (http://forum.shrapnelgames.com/showthread.php?t=8617)

PsychoTechFreak March 10th, 2003 12:29 AM

Re: AI DEATH MATCH 2
 
Master Belisarius, please check PM.

Thanks,
PTF

Master Belisarius March 10th, 2003 04:28 AM

Re: AI DEATH MATCH 2
 
Quote:

Originally posted by PsychoTechFreak:
Master Belisarius, please check PM.

Thanks,
PTF

<font size="2" face="Verdana, Helvetica, sans-serif">Answered!

Master Belisarius March 10th, 2003 04:37 AM

Re: AI DEATH MATCH 2
 
XiChung vs Toron.

A fast game. The Toron killed the XiChung before the turn 170.

Link: XiChung_vs_Toron_A8.zip

Tesli'k vs Rage.
The Rage defeated the Tesli'k at the turn 210.

Link: Teslik_vs_Rage_A8.zip

Then the standing in the group A8 were:

Rage 3 points
Toron 2 points
Tesli'k 1 point
Shadows 0 point

Master Belisarius March 10th, 2003 04:40 AM

Re: AI DEATH MATCH 2
 
Ok, the first round was finished... and here are the Groups for the Second Round.
The Groups were done acording the fixtured posted before: Death Match 2 Fixture.zip

Group B1
========
Narn Regime
Space Vikings
Sallega
Teslik

Group B2
========
Pyrochette
Rage
Drakol
Namovans

Group B3
========
EEE
Fazrah
Earth Alliance
Azorani

Group B4
========
United Flora
Orks
Aquilaeian
Praetorian

Group B5
========
Cue Cappa
Klingon
Tessellate
Piundon

Group B6
========
Gron
Khrel
Toron
Colonial

Now are fighting the Narn vs Vikings!

Gandalph March 10th, 2003 06:01 AM

Re: AI DEATH MATCH 2
 
Quote:

Originally posted by Master Belisarius:
Drakol vs Corrian.

The Corrian had everything to win, but finally lost by points at the turn 500.
The Drakol got the first place at the turn 492!

The main problem with the Corrian was that they had not mine-sweepers to finish the Drakol.
Also, the Corrian had so late in their research queue, the tech to colonize Ice planets.

Here the link: Drakol_vs_Corrian_A5.zip

Then, the standings in the group A5 were:

Cue Cappa 3
Earth Alliance 2
Drakol 1
Corrian 0

<font size="2" face="Verdana, Helvetica, sans-serif">In all fairness to my Corrian, this was a close battle and may have been won by either side, in fact, on turn 501 the Corrian were in first place.

Unknown_Enemy March 10th, 2003 11:29 AM

Re: AI DEATH MATCH 2
 
Just wanting to say thanks to Master Belisarius and all the AI modders for such a good job..

minipol March 10th, 2003 01:43 PM

Re: AI DEATH MATCH 2
 
i'm not an active modder myself but i must say this is a very interesting thread.
hopefully SEV will include some sort of mechanism to allow to script the AI.

Master Belisarius March 10th, 2003 05:21 PM

Re: AI DEATH MATCH 2
 
Gandaph: agree with you.
And think that with 2 little updates the Corrian would have defeated the Drakol without problems:
A) Including more minesweepers or moving the line to build them more up in the construcion_vehicles.txt
B) Into the research.txt move the ICE colonization up.

Unknown Enemy and Minipol: thanks for the support guys! Really apreciate that.

Slick March 10th, 2003 05:39 PM

Re: AI DEATH MATCH 2
 
I agree, great thread, great idea and great work. This makes the whole game better because we get better AI's.

Here's an idea for the next AI tournament: All entries are submitted with $1 toward the grand prize which is the winner getting SE V when it is released. There should be enough entries to cover the cost of the game and shipping.

Slick.

Foiden March 10th, 2003 05:57 PM

Re: AI DEATH MATCH 2
 
I also agree. I only still have the demo and am waiting for my full copy order to be sent, but I've been reading up in this thread for well over a week now. The information seems to serve a lot more than simply battling AIs together, but it shares quite a bit of information about the reasons for victory and defeat (particularly concerning military and expansion methods). Especially for newcomers (like myself) who don't have the experience to know all of these strategies already. I also give props to the A.I. designers who went through quite a bit of work to make even reading about the conflicts seem exciting, not to mention the organizer for summing up the general strategies these A.I.s have used and supplying the files. Hopefully I'll know what to do to look at the files once I have my hands on the full Version.

On another note:

Being a Babylon 5 fan, it's kind of ironic, in a neat way, that the Narn Regime is doing as well as they have. Being that I always remembered them as a race typically beaten down and dominated by others. It's like watching some spinoff called Narn's revenge. http://forum.shrapnelgames.com/images/icons/icon7.gif


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