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Re: AI DEATH MATCH 2
Master Belisarius, please check PM.
Thanks, PTF |
Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
XiChung vs Toron.
A fast game. The Toron killed the XiChung before the turn 170. Link: XiChung_vs_Toron_A8.zip Tesli'k vs Rage. The Rage defeated the Tesli'k at the turn 210. Link: Teslik_vs_Rage_A8.zip Then the standing in the group A8 were: Rage 3 points Toron 2 points Tesli'k 1 point Shadows 0 point |
Re: AI DEATH MATCH 2
Ok, the first round was finished... and here are the Groups for the Second Round.
The Groups were done acording the fixtured posted before: Death Match 2 Fixture.zip Group B1 ======== Narn Regime Space Vikings Sallega Teslik Group B2 ======== Pyrochette Rage Drakol Namovans Group B3 ======== EEE Fazrah Earth Alliance Azorani Group B4 ======== United Flora Orks Aquilaeian Praetorian Group B5 ======== Cue Cappa Klingon Tessellate Piundon Group B6 ======== Gron Khrel Toron Colonial Now are fighting the Narn vs Vikings! |
Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
Just wanting to say thanks to Master Belisarius and all the AI modders for such a good job..
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Re: AI DEATH MATCH 2
i'm not an active modder myself but i must say this is a very interesting thread.
hopefully SEV will include some sort of mechanism to allow to script the AI. |
Re: AI DEATH MATCH 2
Gandaph: agree with you.
And think that with 2 little updates the Corrian would have defeated the Drakol without problems: A) Including more minesweepers or moving the line to build them more up in the construcion_vehicles.txt B) Into the research.txt move the ICE colonization up. Unknown Enemy and Minipol: thanks for the support guys! Really apreciate that. |
Re: AI DEATH MATCH 2
I agree, great thread, great idea and great work. This makes the whole game better because we get better AI's.
Here's an idea for the next AI tournament: All entries are submitted with $1 toward the grand prize which is the winner getting SE V when it is released. There should be enough entries to cover the cost of the game and shipping. Slick. |
Re: AI DEATH MATCH 2
I also agree. I only still have the demo and am waiting for my full copy order to be sent, but I've been reading up in this thread for well over a week now. The information seems to serve a lot more than simply battling AIs together, but it shares quite a bit of information about the reasons for victory and defeat (particularly concerning military and expansion methods). Especially for newcomers (like myself) who don't have the experience to know all of these strategies already. I also give props to the A.I. designers who went through quite a bit of work to make even reading about the conflicts seem exciting, not to mention the organizer for summing up the general strategies these A.I.s have used and supplying the files. Hopefully I'll know what to do to look at the files once I have my hands on the full Version.
On another note: Being a Babylon 5 fan, it's kind of ironic, in a neat way, that the Narn Regime is doing as well as they have. Being that I always remembered them as a race typically beaten down and dominated by others. It's like watching some spinoff called Narn's revenge. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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