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Re: Slow down exploration speed in AICampaign/PROPORTIONS
JLS, thanks for the helpful compilation about possible supply storage modifications/considerations.
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The intention changed dynamically. All right, let me try to explain my thoughts/intentions: Initially I just thought about a human only game setup without AIs, just to build, develop worlds, probably build artifical worlds, leave the not connected home system to explore. Without AI would be boring, right? But at this time I was sure (wrong) the AI would be completely screwed up with this setup anyway. Then I have found your AI campaign mod, I extensively reviewed it, made some tests with the result: The AI with a finetuned bonus plus some changes to strategies probably will be competitive and even more with this approach ! So I have taken the AI and AI campaign with the ability to do the finetuning into consideration for my solo game. Before I start my longterm solitaire game, now I would like to have AIs in place which are competitive but not with an overwhelming pace on the other side, because this could destroy the gameplay. Sorry, I seem to have problems to make myself clear, but it looks like we are at the right way now: I am the requestor, and it looks like you are going to be the provider of my favorite game setup. Thanks in advance for that bunch of effort ! Quote:
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Either reset your AI- SM components to the old values or reduce costs of the AI components in the other current Mods respectively. The main reason for the out-of-resource problems of the AI is SM ships with maintenance costs of 25,000-30,000 each turn. Your AI SM ships just pay 1,000-2,000 each turn from what I have investigated so far. Imperial Trade, Urban Centers unquestionable are very nice additions to this, but in my opinion the main reason for this phenomenon is the big cost reduction of usually expensive components and facilities. But again, don't get me wrong, it is all right as long as the given AI bonus can be balanced with this approach and the bonus is not too overwhelming (at the moment I am actually afraid it is, but I have not yet encountered an AI race yet so I might be wrong). |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Thanks , PTF. http://forum.shrapnelgames.com/images/icons/icon7.gif
I think we are of one mind on this. With the numerous and varied amount of Players here in the forum it may be very productive in balanceing AIC in all aspects of game play. Most the LAN group and I, have been together now since Carriers At War and Gettysburg was out for the Commodore 64, and that was after our Squad Leader and Football board games together… As a base for input and testing they are invaluable. Now, to reach out to the forum for its experience and assistance could be immeasurable. John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 17, 2003, 17:47: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
PTF,
The AI's Open, Close warp and Create Planet on the Small Transport Designs are much better now. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks to you. http://forum.shrapnelgames.com/images/icons/icon12.gif I will Email all AI Design files to you tonight, for your perusal. John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 17, 2003, 19:00: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Got it !
Thanks http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
AI cultural centers with SM stopping abilities, nice but unfortunately it isolates the AI in not-connected games: http://forum.shrapnelgames.com/images/icons/icon10.gif
Ability 17 Type := Stop Open Warp Point Ability 17 Descr := Ability 17 Val 1 := 0 Ability 17 Val 2 := 0 Ability 18 Type := Stop Close Warp Point Ability 18 Descr := Ability 18 Val 1 := 0 Ability 18 Val 2 := 0 But I am going to remove this now, SNIP... |
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