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Re: SE4 Stock Balance Mod
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PPB: 60 55 55 55 50 50 MB: 52 52 52 52 52 52 Adjusted cost is: PPB: 500 mineral, 300 rad MB: 450 mineral, 180 rad The PPB is significantly better at point blank, and about the same at max range. And the PPB skips shields This is a huge advantage in the mid game. Maybe increase the Rad cost even more for the PPB, or reduce the damage some at level 5. As is, it just out-powers everything else in the mid-game by a very large margin. |
Re: SE4 Stock Balance Mod
[quote]Originally posted by spoon:
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In retrospect perhaps Malfador should have pushed the energy stream weapons to Physics 2 and the Phased energy weapons back to physics 3. Making a change like that now though would cause some problems with the AI research files for sure. In the end though yes the PBB catches and passes it on a damage per KT space ratio. I don't think that is neccesarily a bad thing. Even then though it's a more expensive weapon, so the MB player should be able to build more ships then the PPB player. The cost difference doesn't seem much, but multiplied by the number of weapons per ship it can make a significant difference in fleet size. There are other ways to acchieve balance besides damage/Kt ratio and range. Geoschmo [ July 24, 2003, 17:55: Message edited by: geoschmo ] |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
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Geoschmo |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
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Personally, in unmodded SE4 I never do. It dead ends too soon and has a very narrow window of usefulness IMO. But just because Meson BLaster is underpowered, doesn't mean that PPB should be as well. That would leave only APB as king. I think Mesons should be upped in some way. Double damage to shields, perhaps? Or increase damage, range, lower cost, whatever. Rollo |
Re: SE4 Stock Balance Mod
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Increase range to 8, Give it +10% to hit, and reduce the rad cost from 120 to 40. The reduced rad cost will help it compete against the PPB, and the increased range will help it against the APB. Conversely, if the PPB is significantly weakened, the Meson BLaster wouldn't have to change as much, and the APB can be tuned down a little. At some point, we should probably go weapon by weapon, since balance is so inter-connected. |
Re: SE4 Stock Balance Mod
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Re: SE4 Stock Balance Mod
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Although if we you wanted the AI to use both, you are correct it would be a minor change and we could even include it with the mod. Quote:
The following is an editorial comment... http://forum.shrapnelgames.com/images/icons/icon12.gif Of course this is only opinion and anyone is free to disagree with me. I like the idea of different weapons being superior to others at different times in the game. I think that was the intention of Aaron from looking at the files. The DUC in the early game, then torpedoes, then Meson BLaster, then PPB, and Lastly APB. Each should have it's own particular time during the game when it is the superior weapon choice, based on the time it takes to research it. It's not a problem for me that the early game weapons are ultimatly outclassed on a one for one basis. Although there should be a cost factor there that allows them to still be at least partially competitive if you can take advantage of it by presenting your enemy with a superiority of numbers. The problem is in the execution. For whatever reason it's clear that the PPB comes into it's own too early in the game. Thus making the Torps and MB pretty much irrelevant during the time in the game when they should rule. And the PPB and APB are too strong, or not expensive enough to allow the early game wepons to retain even an advantage in numbers at the end. By tweaking all four of these ( I think the consensus is the DUC's are pretty good as they are) we should be able to acchieve a balance like this. The remaining direct fire weapons would be your "niche" weapons, good for ceratin situations, but not the basis of your military, and your seekers which are different classes alltogether. Of course everyone else idea of balance may be totally different then mine and they are free to think I am nuts. http://forum.shrapnelgames.com/images/icons/icon10.gif Geoschmo [ July 24, 2003, 19:36: Message edited by: geoschmo ] |
Re: SE4 Stock Balance Mod
I go away for a couple of days and look what happens... http://forum.shrapnelgames.com/images/icons/tongue.gif
Time for some reading! |
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